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Double shift in momentum

 
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Tarota



Joined: 19 Sep 2007
Posts: 100
Location: Colorado

PostPosted: Tue Dec 11, 2007 5:38 pm    Post subject: Double shift in momentum Reply with quote

So, this came up in a demo game, and I'm not sure I handled it correctly:

I did a short pass, and (of course) Flopped on the catch. However, it then bounced into the hex of a player on the opposite team, who also Flopped the Pick-Up. I had 2 momentum going into this debacle. I said it was my opponent's turn, with 2 momentum still on the board. But I mostly did that because it was a demo game, and I didn't want to try to parse the rules. Did I do it right? I'm not seeing another way to interpret, but it still seems odd that you can Flop and come out ahead (as my opponent did in this case).

What if he had merely failed, which is still a shift in momentum? I'm guessing it doesn't make any difference, and that I could in fact use the 2 momentum to foil his pick-up attempt, since my turn isn't over until the ball finally stops. (Now that I think about it, I could have done that anyway, although I would have risked "fixing" his Flop!) In this case it seems likely that he should take the intentional fail choice, and not give me the opportunity to dump the momentum.

(And I just noticed while writing this up that he should have been making a Catch challenge, not a Pick-Up challenge. Live and learn, I guess...    )

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Dark Lord



Joined: 23 May 2006
Posts: 2206

PostPosted: Tue Dec 11, 2007 6:01 pm    Post subject: Reply with quote

It is not a shift in momentum for your opponent because it was not his turn yet. Your turn doesn't start until you activate a player. He had no player activated, therefore he could not use the SiM Momentum yet, and could not suffer a SiM himself.

Now as for using the Momentum to affect his dice rolls on the catch, I think you can but I hate that rule so we don't use it.
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I lurk in the shadows, eying your games.
Nothing can slake me, except for your pain.
"Flop," I say gently; whispering my curse,
your bad situation just became worse.

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bouncergriim



Joined: 29 Sep 2007
Posts: 208
Location: Fort Worth, TEXAS

PostPosted: Tue Dec 11, 2007 7:07 pm    Post subject: Reply with quote

It would make sense to me that the ShiM has happened and you no longer have momentum to use.  His turn hasn't started yet though, so he can't use the momentum yet either.

Here is how I would see it (more thinking about it than looking up the exact rules here).

1. You throw and get 2 momentum
2. You Flop the catch (ShiM)
3. Opponent gets the momentum for his next turn.
4. Ball bounces to Opponent (opponent may not use momentum yet)
5. Opponent fails the catch (flop), Not his action yet no ShiM ( had he not flopped you still couldn't use momentum to make him reroll, because you no longer have any because of the ShiM)
6. Face your thrower how you want, then your turn is over (I mention this because facing rules still confuse me at times)
7. Opponents turn starts, and he now can use the two momentum he has.
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Dark Lord



Joined: 23 May 2006
Posts: 2206

PostPosted: Tue Dec 11, 2007 7:35 pm    Post subject: Reply with quote

bouncergriim wrote:
It would make sense to me that the ShiM has happened and you no longer have momentum to use.  His turn hasn't started yet though, so he can't use the momentum yet either.


I think so too but somewhere on this board I was told that you can still use it to affect your opponent's roll. I asked well what good is a ShiM then? Because, if possible, I would always use it up before handing it over.
_________________
I lurk in the shadows, eying your games.
Nothing can slake me, except for your pain.
"Flop," I say gently; whispering my curse,
your bad situation just became worse.

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bouncergriim



Joined: 29 Sep 2007
Posts: 208
Location: Fort Worth, TEXAS

PostPosted: Tue Dec 11, 2007 8:26 pm    Post subject: Reply with quote

offically I think your turn has ended when you shim or fail something and cannot use momentum or skill to reroll it.  So, even though your opponent is doing something you cannot use momentum because you action has ended. (pg 5 in the rule book under Shift in momentum).  So really the catch attempt by your opponent is between actions.

Edit:

In the rulebook on page 3 it specifically states your action (turn) ends when you have a ShiM, so that would mean you cannot use momentum, because that is only allowed during an action.
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Dark Lord



Joined: 23 May 2006
Posts: 2206

PostPosted: Tue Dec 11, 2007 8:48 pm    Post subject: Reply with quote

I may be remembering in the wrong context but I do recall discussion of a situation where you could use momentum after a ShiM...but I'm too lazy to look for it so I'll just accept that my Swiss Cheese brain is malfunctioning again.  
_________________
I lurk in the shadows, eying your games.
Nothing can slake me, except for your pain.
"Flop," I say gently; whispering my curse,
your bad situation just became worse.

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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 5500

PostPosted: Tue Dec 11, 2007 9:08 pm    Post subject: Reply with quote

Dark Lord wrote:
I may be remembering in the wrong context but I do recall discussion of a situation where you could use momentum after a ShiM...but I'm too lazy to look for it so I'll just accept that my Swiss Cheese brain is malfunctioning again.  


I don't think you are remembering correctly DL ... no way can you use momentum after a SiM .. but likewise the other person cannot use it until their turn starts.

Galak
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bouncergriim



Joined: 29 Sep 2007
Posts: 208
Location: Fort Worth, TEXAS

PostPosted: Tue Dec 11, 2007 9:41 pm    Post subject: Reply with quote

DL,

Have you time traveled lately, I only remember swiss cheese memory from quantum leap?
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Tarota



Joined: 19 Sep 2007
Posts: 100
Location: Colorado

PostPosted: Tue Dec 11, 2007 9:49 pm    Post subject: Reply with quote

Dark Lord wrote:
I think so too but somewhere on this board I was told that you can still use it to affect your opponent's roll. I asked well what good is a ShiM then? Because, if possible, I would always use it up before handing it over.


Well, in this case I might not have used it up anyway: he only had three dice and two 'X's, as I recall, so using up both momentum might have resulted in a successful catch, and almost certainly would have resulted in his player no longer being Down. Given the board situation, having him Down and not holding the ball was worth 2 momentum. (And if the ball had not bounced into his hex on a 1/6 chance, I wouldn't have had the opportunity to dump the momentum at all, so a SiM is still useful even with this ruling.)

Not that it matters in the end anyway, since I apparently wasn't allowed to use the momentum after all. So, I appear to have made the correct ruling, for several incorrect reasons. As long as I'm up to speed by February, I suppose it's all good: that's when I get to try this on strangers at a con...  
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Lines



Joined: 23 Feb 2007
Posts: 121

PostPosted: Wed Dec 12, 2007 11:18 am    Post subject: Reply with quote

Quote:
no way can you use momentum after a SiM .. but likewise the other person cannot use it until their turn starts.


this one should definately go into a collected FAQ section.
Do we have something like that here?
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