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One quick one.
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 1:12 pm    Post subject: One quick one. Reply with quote

Played our first 4 games last night and things went smoothly.

1) I need two things clariying, if your using jog to perform an action do you calculate the jog point for the action on top of the jog used to get to the hex reuquired?

Eg. My midfilder is 5 hexs away from an open ball. He moves the five and is now in a hex adjacent to the ball. He uses his one point of jog left to pick up the ball.

So he was one hex away and how he is in the hex with the ball, does that mean for him to pick it up he uses his last jog (as the movement to the hex and the action) or has he already used it by being in the hex with the ball and now will have to use his free movement to pick it up?

2) can momemtum be earned on dash challenge rolls?


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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6176



PostPosted: Sat Mar 21, 2009 1:49 pm    Post subject: Re: One quick one. Reply with quote

Evilmop44 wrote:
Played our first 4 games last night and things went smoothly.
Good to hear.

Quote:
1) I need two things clariying, if your using jog to perform an action do you calculate the jog point for the action on top of the jog used to get to the hex reuquired?
Yes unless it is the final challenge of the action (that one is free).  Note movement is NOT a challenge.

Quote:
Eg. My midfilder is 5 hexs away from an open ball. He moves the five and is now in a hex adjacent to the ball. He uses his one point of jog left to pick up the ball.
Midfielder has a Jog of 6.  So here is how this plays out.

He uses 5 Jog to get adjacent.  Then he uses his 6th point of Jog to move into the hex with the ball.  With his Jog gone ... he can now use his free challenge to perform the Pick-Up challenge.

It works the game way if he was 4 hexes away.  4 hexes adjacent to the ball.  One Jog to move into the hex and then since he has a point of Jog left he uses it to pick-up the ball.  Since movement is not free ... his action ends with the Pick-up.

The Jog rules are done the way they are so that you never get to where you are going and then not be able to do the thing that you are right there to do.

Quote:
2) can momemtum be earned on dash challenge rolls?


Page 9:  Note: Extra successes do not earn Momentum counters
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 1:53 pm    Post subject: Reply with quote

Awesome to know so the only change we need make is the one with the movement.

and there was one final thing.

When you shove an opponent backwards. Do you take up the hex the opponent was in?
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 2:17 pm    Post subject: Reply with quote

Turns out I have another one too. ;P

Is the half line treat like the ones at the edge if balls bounces on it?

Does it scater d6 hexes in d6 direction?
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
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PostPosted: Sat Mar 21, 2009 2:27 pm    Post subject: Reply with quote

Evilmop44 wrote:
When you shove an opponent backwards. Do you take up the hex the opponent was in?
No ... that's a rule from a different game.   In Elfball if you want to move into the hex the opponent was in you need to spend a point of Jog (and may need to Disengage to do so unless using the Plough ability).

Galak
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
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PostPosted: Sat Mar 21, 2009 2:31 pm    Post subject: Reply with quote

Evilmop44 wrote:
Turns out I have another one too. ;P

Is the half line treat like the ones at the edge if balls bounces on it?

Does it scater d6 hexes in d6 direction?


Yes the white line through the center of the pitich is a white line just like the edges as is the one inside the goal hex.

Quote:
Anytime a ball bounces or is thrown its movement is stopped
as soon as it enters a hex with a white line passing through
it. Bounce the ball D6 hexes in a D6 direction away from the
hex with the white line (rolling again any D6 rolls for a
direction that would bounce the ball where the first hex
contains a white line or would allow the ball to pass through
the white line.)


The key here on the D6 direction is that the direction picked cannot allow the ball to move into a hex with a white line or THROUGH the white line.

In Elfball (and this is a very delibrate part of the game) ... you have to run the ball across the half way point (unless you can pass perfectly through the middle hex) and you have to run the ball into the goal (unless you have a bribed referee allowing one of your players to stand waiting in the goal circle for a pass).

Galak


Last edited by GalakStarscraper on Sat Mar 21, 2009 2:34 pm; edited 1 time in total
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
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PostPosted: Sat Mar 21, 2009 2:33 pm    Post subject: Reply with quote

Another thing you may not have caught in the rulebook is the suicide play (which I have done once to win a game).

Get a player from your team into the middle hex and another player from your team within scoring distance of the goal.   Have a player from your team hang back on your side of the pitch with the ball.   If your opponent over commits to your side of the pitch  ... run the player with the ball out of bounds.  The player will be ejected for the rest of the game but you automatically move the ball to the middle hex to make a strong run at scoring.

Galak
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 6:18 pm    Post subject: Re: One quick one. Reply with quote

GalakStarscraper wrote:
Evilmop44 wrote:
Played our first 4 games last night and things went smoothly.
Good to hear.

It works the game way if he was 4 hexes away.  4 hexes adjacent to the ball.  One Jog to move into the hex and then since he has a point of Jog left he uses it to pick-up the ball.  Since movement is not free ... his action ends with the Pick-up.



So then could he use his free jog challenge at the end of his turn to throw the ball? less than the maximum throw oubviously.
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 6:20 pm    Post subject: Re: One quick one. Reply with quote

[quote="Evilmop44"]
GalakStarscraper wrote:
Evilmop44 wrote:
Played our first 4 games last night and things went smoothly.
Good to hear.

It works the game way if he was 4 hexes away.  4 hexes adjacent to the ball.  One Jog to move into the hex and then since he has a point of Jog left he uses it to pick-up the ball.  Since movement is not free ... his action ends with the Pick-up.


So then could he use his free jog challenge at the end of his turn to throw the ball? less than the maximum throw oubviously.
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Sat Mar 21, 2009 6:25 pm    Post subject: Reply with quote

You only get the free action when your last point of Jog was spent on Movement.  
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
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PostPosted: Sat Mar 21, 2009 9:38 pm    Post subject: Re: One quick one. Reply with quote

[quote="Evilmop44"]
Evilmop44 wrote:
GalakStarscraper wrote:
Evilmop44 wrote:
Played our first 4 games last night and things went smoothly.
Good to hear.

It works the game way if he was 4 hexes away.  4 hexes adjacent to the ball.  One Jog to move into the hex and then since he has a point of Jog left he uses it to pick-up the ball.  Since movement is not free ... his action ends with the Pick-up.


So then could he use his free jog challenge at the end of his turn to throw the ball? less than the maximum throw oubviously.
You are correct.

4 paces of worth of Jog for 4 hexes of movement to get adjacent to the ball. 1 pace of Jog to enter the hex with the ball and 1 pace of Jog to pick it up.  Now that your Jog is all gone you have the free challenge available which means you could throw it 6 or less hexes to someone else.

Galak
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sat Mar 21, 2009 11:23 pm    Post subject: Reply with quote

Dark Lord wrote:
You only get the free action when your last point of Jog was spent on Movement.  


Do i choose the free action as any type of action or just the no jog cost acions?
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GalakStarscraper
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Joined: 24 Nov 2005
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PostPosted: Sun Mar 22, 2009 5:01 am    Post subject: Reply with quote

Evilmop44 wrote:
Dark Lord wrote:
You only get the free action when your last point of Jog was spent on Movement.  


Do i choose the free action as any type of action or just the no jog cost acions?
Don't confuse the words as they are important.

Your free CHALLENGE after all your movement is done can be any type of CHALLENGE.

Galak
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Sun Mar 22, 2009 5:02 am    Post subject: Reply with quote

Ah! Good point! I should have been more clear. Sorry.
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Evilmop44



Joined: 15 Mar 2009
Posts: 22



PostPosted: Sun Mar 22, 2009 11:01 am    Post subject: Reply with quote

Ahh, I am confused lol.

So i get a free challeng which can be anything which even costs jog?

and can I do any number of challenges before that as long as i have jog to spend on them?

I only get the free challenge if my last jog was spent on movement?

And finally disengaging and throw....

If i have the ball and move to a hex with a forward dacing adjacent player, I would need to either tackle, shove or disengage from that player before I can move any further? Is that correct?

There are two types of throw right? Short and long. If i threw a short one, 4+ hexes would that mean I would get modifier for +2 successes needed (Generally 3 successes in total) for the throw and I would still be able to perform another action if i have jog left? or then move and perform the free jog chellenge.

For the long anything over 10+ gives me the 2+ needed to make the succeesful throw but that is all I can do with my turn?

Would I still getr the cost free challenge aftwer a long throw? I presume not.

Thanks for bearing with me guys.


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