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mattwakeman
Joined: 20 May 2006 Posts: 231
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Posted: Thu Feb 19, 2009 2:53 pm Post subject: Plough Skill |
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Says in the manual that, 'This player may spend one Momentum counter and one pace of Jog to move into the hex his opponent was previous in immediately after a successful Shove challenge.'
Should this be one momentum counter OR one pace of jog or do you really need both? Reading through them all I can only imagine how much fun Ceph is going to have trying to get them all working in the tool!
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Thu Feb 19, 2009 3:56 pm Post subject: |
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I think actually it should read "instead of one pace of Jog" since you can already move to that hex by spending Jog normally. That's how we play it anyway. I think this is one of those things that we played correctly because of our fast skimming of the rules!  _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Thu Feb 19, 2009 4:07 pm Post subject: |
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The rule is correct as worded as it doesn't require a Disengage challenge to move into the hex.
I agree that if you don't have a Disengage challenge in the mix that its worse but then you just don't use the skill.
The skill was meant to allow easy chain Pushing through an opposing 2 or 3 pack of players (which is a key strategy in Elfball to have a buddy).
Having only Momentum counters spent to follow-up would just allow for really sick 3rd edition B-B Frenzy type plays which was not the intent of Plough at all.
Galak |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Thu Feb 19, 2009 4:18 pm Post subject: |
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Oh I see.
Seems a very situational skill then. I don't know if it will be used often in our matches. We don't have a lot of Shoves in large groups of people...but that could be because we don't have Plough...hmmn. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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Cephalopod

Joined: 31 Oct 2007 Posts: 275
Location: Orange County, California
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Posted: Tue Feb 24, 2009 11:53 pm Post subject: |
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| Dark Lord wrote: | Oh I see.
Seems a very situational skill then. I don't know if it will be used often in our matches. We don't have a lot of Shoves in large groups of people...but that could be because we don't have Plough...hmmn. |
I didn't like plough all that much until my last game. Then I wished my defenders both had it. I could have blown right through his goaltender and scored two turns early, I think. This skill might be very underrated, especially when you using two activations per turn. _________________ http://www.elfball.net |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Wed Feb 25, 2009 3:16 am Post subject: |
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We haven't used the 2 activations rule yet, and I admit it's only because something about it just seems "wrong" in a way I can't describe.
For some reason my brain says you should move your whole team or just one player...stupid, I know.
Maybe we will give it a shot.
_________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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