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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Tue Aug 19, 2008 4:15 am Post subject: Questions about the Tournament |
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I gotta wonder why we only played 1 test/ 1 hour games.
Don't you play for 2 hours in that other game?
Seems like we were very rushed when we didn't need to be.
The face off...boy. Uh it's actually a really nice rule for standard play IMO, but in a tournament where you gain a point for possession it really becomes overly important to win the face off. It almost makes the game a dice game.
And I don't think it speeds anything up that much. Not enough to hinge the outcome on the face-off.
_________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Tue Aug 19, 2008 12:19 pm Post subject: |
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I think the standard face off could be used.
As for time ... I think we assume a different number of folks next year and structure it that way.
However Jessica really didn't like demoing Elfball ... so I have to make sure I get one good Elfball player to demo for Sunday.
Galak |
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The Warden
Joined: 31 Oct 2007 Posts: 31
Location: Wouldn't you like to know
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Posted: Tue Aug 19, 2008 2:19 pm Post subject: |
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Galak-
Ummm.....I do think I maybe scheduled for other things next year
It seems a bit early to decide but my concern would be that elfball is suppose to be a faster game. One test or one hour sounds about right.
A few more experienced players and a little later starting time perhaps , may make things feel less rushed. _________________ Support bacteria!
They're the only culture some people have. |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Tue Aug 19, 2008 3:17 pm Post subject: |
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| The Warden wrote: | A few more experienced players and a little later starting time perhaps , may make things feel less rushed. |
I'd like to see it done on Thurs-Sat. I mean just one of those days (it would be cool to see it split in two but that's probably a ways off). Maybe more people would attend if it wasn't Sunday morning? Even if more people don't attend it would get it out there in view of more people. The hall was dead.
I would volunteer to run it as long as I could still enter a team.
I don't see why Elfball needs to be done in an hour. I have never played Bl00d B0wl in an hour ever. If you counted 4 minutes for each turn (x 32 turns) Bl00d B0wl takes 2 hours. I know most of the time it doesn't go that long but 90 minutes is a good average time IMO. I have had several games of Elfball between two experienced coaches come in under 2 hours. So It seems like it could be longer and played normally...maybe once there are more veterans out there?
Anyway, my point was that if you're playing one test for one hour and the way to win is either score a goal, or earn the most cards there are two rules that are really not working for that.
1. The easy Face-Off rules. Makes the auto ball grab super important. It also doens't speed things up enough to make a real difference. IMO this is a good rule for league play, not for tournies. But I am going to house rule it so that the player who automatically gets the ball must advance into the center hex. At least that way he can't just turn and chuck it to a Might 5 player and sit on it.
2. The rule of using the star as 2 successes IS a good rule for tournaments IMO because it does speed things up dramatically. I agree with Mad Jackal that it does increase the ball handling abilities of the low Skill teams, but IMO it's an acceptable trade off for how much speed and ease it brings to a tourney game.
However, those two rules combined with the one card per turn of possession rule make the strategy for winning rather munchkinly.
You take the ball off the line and chuck it to your highest might player and then sit on it and hold off the other team.
It's the Elfball equivalent of sitting on the goal line while you milk casualties.
I won this way againt Mad Jackal and I didn't care for it at all.
I have a few ideas about tournament play that could speed things up while still giving that Elfball flavor. None are really play tested, just brainstorming:
1. Use the cards I drew up (or something close) instead of the point-for-possesion card system. The cards can be found here.
I would replace three cards on the "rare" sheet with "No Unusual Event Occurs"
Play with a starting hand of zero cards. Each turn you must draw one card, and you may play one card. You can have a max of four cards in your hand. If you have more than four cards but don't want to play one you must discard one card. The game is over when the last card is drawn.
If the game ends in a tie your hand and your discard pile are combined and all of your "No Event" cards are tallied up. The person with the most wins.
Use these cards with the 2 success rule and the Paired Move rule and you'd have a fast game of multiple scores indeed.
2. Allow Abilities on the rosters. This is Elfball's strength and I don't see any reason why it shouldn't be exploited. Teams will all have equal ratings no matter what so what's the problem? My thought is it's knee jerk reaction because of that other game.
You could also say basic skills only, or some other caveat on the number or positions that can have them. But IMO (and from what I have seen in testing) adding skills doesn't throw anything out of whack.
Combos would speed up the game and make it more exciting.
3. Make Tournament specific rosters. Add 2 or 3 Jog to all players (with adjustments for Deadwoods and such) and let people have lots of movement to play with. Or increase the Skill stat by 1 die for all teams.
That's all I have off the top of my head. Some combination of 1 & 2 is probably where I will start for my league. My league is shaping up to be 4 tournaments per year. I'm thinking about doing 3 Invitational (just the local league guys) and 1 Open (perhaps at gencon next year? or some other Bl00d B0wl tourney location.) _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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Lychanthrope

Joined: 22 Nov 2006 Posts: 367
Location: Bristol, IN USA
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Posted: Tue Aug 19, 2008 4:13 pm Post subject: |
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The Streetball tourney was Friday, the FF tourney was Saturday and Sunday, that left Sunday for the Elfball tourney. Scheduling it up agionst the other two tourneys is not, unfortunately, a winning idea at this time. I know Eric might disagree, but I won't make people make a choice at this time.
The winner of the Elfball tourney also won the Streetball tourney and placed very high in FF tourney. _________________ Most Casualties Stemfest '07
Coaches Award Toledo Bloodbath '07
Elf, the other white meat! |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Tue Aug 19, 2008 4:24 pm Post subject: |
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Well I wouldn't suggest going up against those at any time. But there was lots of time on those days when the tournies weren't going on. The FF tourney ended at what 3pm? Street Brawl as well iirc. What's wrong with starting Elfball (which is gonna be <10 people) at 6pm and running to midnight on thursday? (that's 6 1-hour rounds...or 3 2-hour rounds!) Then playing the final(s) at 6 on Saturday or something if needed? And if you're running 3 2-hour rounds for less than 10 people I can't see needing much more time than that. Especially if you do a single elimination schedule.
I don't think Elfball needs to run up and punch Bl00d B0wl in the face, but I don't think it needs to shove itself in the corner either. And after talking to lots of ex-Bl00d B0wlers while demoing I think the market for Elfball is bigger than people on this board and others assume. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
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solarflare
Joined: 28 Sep 2006 Posts: 16
Location: indy
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Posted: Wed Aug 20, 2008 3:36 pm Post subject: |
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Here’s my 2 cents for elfball tournaments at Gencon:
- The cards are a good idea, but it places too much emphasis on winning the face off. Therefore, I think the cards should only be awarded after the fifth turn of the game. That gives each player some time to actually play the game before the cards start being awarded.
- I like playing elfball for just one test against each opponent. It allows more games to be played against more opponents, and it keeps the games moving.
- If you keep the games to one test, you allow the possibility of scheduling elfball in a 4 hour time slot (3 games in 4 hours). This could allow you to run a very different schedule for elfball, which I will now “propose.” (Keep in mind I’m just brainstorming here.)
Run an elfball “mini-tournament” each day of the con. You could go from, say, 6-10pm on Thursday, Friday, and Saturday and then from 10-2 on Sunday. Possible advantages to doing it this way:
- The booth is closed during the “tournaments” for all days but Sunday.
- The time slots do not interfere with “The Other Games.”
- The game is being brought out and displayed every day of the con.
- You could have a running “total” displayed at the booth, and there could be a “grand winner” at the end of the con. If you did this, I would also suggest having smaller prizes focused on participation for each mini-tournament. You could also have a prize for “most games played” by the end of the con. Maybe you could track it on this site and have an annual most points and most games played champions (thereby encouraging people to go out and play at other cons?).
- Having multiple mini tournaments could also allow you to throw a little variety in. Maybe no skills on Thursday, one on Friday, etc.
Okay, no more brainstorming for now - my brain is full. (That didn’t take long.) |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Wed Aug 20, 2008 3:53 pm Post subject: |
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I like a lot of those ideas! Very sharp!
I like the idea of progressively more skills, although I think more like increments of 5 is more like Elfball. But I understand you are just brainstorming.
I don't know about tracking after the fifth turn. Then there needs to be something to track turns. It gets a bit out of hand. Plus I don't like the fact that with the 2 Success on Stars rule a team can just chuck the ball to its monster and ride out the clock. It's sleazy BS like that made me stop playing Bl00d B0wl. Elfball doesn't have that and I'd hate to see it creep in.
But other than that I think you have some winning ideas! I hope Tom agrees.
I think there's also something to having somebody else (Me, Mad Jackal, Lycanthrope...) run the tourney as well as doing it after hours. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
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Lychanthrope

Joined: 22 Nov 2006 Posts: 367
Location: Bristol, IN USA
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Posted: Wed Aug 20, 2008 5:38 pm Post subject: |
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| Dark Lord wrote: | | I think there's also something to having somebody else (Me, Mad Jackal, Lycanthrope...) run the tourney as well as doing it after hours. |
Keeping in the current brainstorm, the above people plus Tom makes for a tourney org for each day. If the player numbers stay small the same person could also be odd man out.
Just thinking out loud. I'll have to stew on the mini tourney idea awhile to see how I like it. Also wondering how much mental energy I'd have after playing the other tourneys during the morning hours.
Seeing how Ramsey doen't know how to play he could be org for the tourney all 4 days, but that would cut into his drinking time.  _________________ Most Casualties Stemfest '07
Coaches Award Toledo Bloodbath '07
Elf, the other white meat! |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Wed Aug 20, 2008 5:54 pm Post subject: |
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| Lychanthrope wrote: | Seeing how Ramsey doen't know how to play he could be org for the tourney all 4 days, but that would cut into his drinking time.  |
I plan on drinking with Norse next year. I'd love to see how well my stamina holds up to a European. I am an ex-homebrew judge and my best friend was president of the local homebrewers association. In my prime I judged 50 beers (you only drink half so that's 25 drinks) in about 2 hours. Then being nice and drunk I started drink the homemade wine too.
That night I learned I was mortal.
But back on topic, I like the idea of having an odd-man out organizer that shifts each day. And as far as being pooped from the early football game...well if we did it over three days, one of those days would be okay and if you're only doing 1 test games...and only playing 3 of those in a night that's really not much more than one game of Bl00d B0wl. It would be like adding one more round to the BeeBee tourney.
I could handle that. I don't know about you folks but at GenCon I would game 25 hours a day if I could. (Next year the wife is staying home so I can get my geek on!) _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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bouncergriim
Joined: 29 Sep 2007 Posts: 298
Location: Fort Worth, TEXAS
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Posted: Wed Aug 20, 2008 9:05 pm Post subject: |
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Trying to think of a way to redue the reliance on cards/how long you hold the ball. Perhaps it could be you only get a card for two turns that a single player is holding the ball. Therefore if you toss it back to a big guy and he catches it, you will get one card for him ending the turn holding the ball. Another card the next turn, but no card the following turns unless he passes it to another player. I say two turns because a player can only be activated once every two turns, so that makes the ball more of a hot potato. This might give an advantage to better ball handlers, but it eliminates the stall tactics that we all hate in that other game.
Pros:
1 Eliminates stalling
2 forces more passing
3 more opporunities for SiMs
Cons:
1 may give advantage to high "skill" teams
2 makes keeping track of cards more complicated |
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Mad Jackal
Joined: 04 Apr 2006 Posts: 240
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Posted: Wed Aug 20, 2008 10:08 pm Post subject: |
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Actually.
I think I am an idiot.
DL was your record 0 win -1 loss -2 tie or 1-1-1 ?
I don't think the cards mattered that much come to think of it.
My only concern about them would be "rewarding" a team for failing to score quickly by giving them more cards than if they had not failed the 4 dice looking for a 1 roll. (Assuming they end later turns holding the ball again.) |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Wed Aug 20, 2008 10:19 pm Post subject: |
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I beat solarflare's son by a large margin, and I beat you by holding the ball lonnger despite the fact that you controlled the tempo of the game through most of it. I won 2 and lost 1.
Not sure what you mean by 1-1-1 or 0-1-2 _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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The Warden
Joined: 31 Oct 2007 Posts: 31
Location: Wouldn't you like to know
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Posted: Wed Aug 20, 2008 10:41 pm Post subject: |
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I think we are getting into "too much of a good thing" here. Mini-tournaments would take a lot of extra time and energy. It would also interfere with other things at the con, not just other FF games. Besides by that time of the day no one from the booth was in the mood to go run a tournament.
I also have to believe that there will be more than 10 people in the tournament next year. So leaving it only on sunday, away from the other games, still probably works the best with a one test/one hour format that allows for several more players to enter.
Adding abilities and too much card playing is most likely going to add time to the tournament. If players are not use to playing with either of those advanced/optional rules sets you are going to make it harder for them to play. This would give additional advantages to more experienced players and not help to get those with little experience interested in playing in the tournament. _________________ Support bacteria!
They're the only culture some people have. |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Thu Aug 21, 2008 12:36 am Post subject: |
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I would be hesitant to play in another tournament with the same rules as this one. If I did, I would just play Deadlings with 2 Deadwoods, 2 Monsters, 1 Vampling, & 1 Zombie and just pitch the ball to a Deadwood and sit on it.
If I don't some other munchkin is sure to.
I hear what you're saying about "too much of a good thing" however, I think too many have a kneejerk reaction against Abilities being an unbalancer. IMO they are not all. And as far as slowing down the game, I have seen just the opposite. Cheapshot moves things along rather quickly!
I think the time of possession rule doesn't work for tourney play.
What about 90 minute tests? I haven't played a test longer than 90 minutes in a very long time.
How about this? Use timers. Each Coach receives 30 minutes (or 45) the coach who runs out of time first is the loser. His opponent receives points equal to the number of whole minutes left on his clock.
The timers we bought can be had for <$3.
_________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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