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bouncergriim
Joined: 29 Sep 2007 Posts: 298
Location: Fort Worth, TEXAS
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Posted: Sat Oct 27, 2007 2:05 pm Post subject: Rules Clarifications |
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Okay I taught my friend to play elfball last night, on my modified board and had a few questions that needed clarification.
1. IF you use your last point of jog to do an action such as pick up the ball do you still get a free action, like a push or tackle?
2. When can you reposition the direction your player is facing?
a. I threw the ball on my last possible action (even including using a dash) and it was succcessfully caught, can I then turn a round in the same hex to face an opposing defender?
b. IF I threw the ball and it was a SiM, am I stuck facing that direction or can I reface before my opponent gets my momentum?
3. To get the -1 success modifier to hitting an opponent I need a player from my team to be facing my player who is hitting the opponent? (not like fantasy football where I need my "assist" to be facing the opponent)
4. Can you do a shove challenge on an opponent who cannot go anywhere (has someone behind them blocking the direction of shove), I though of doing this to gain momentum with an ogre?
5. If I use momentum to reroll some dice and end up with more successes than I needed do I get new momentum from these even though I used momentum to get them.... Example I roll a 5, 5, 1, 1 and have two momentum and only needed 1 success. I used 2 momentum and hope to get more... I replace the 1, 1 with a 1, 4,..5. so the total is 5,5,1,4,5 = three successes one to succeed and 2 turn back into momentum?
6. Can I use momentum to reroll dice from conditional successes? I have a monster with skill one trying to catch the ball. He rolls one dice and gets 4, rolls again, gets 4, rolls again gets 1. So 4,4,1 but he needed two successes, can I use 1 momentum to just reroll the 1?
7. Do you have to announce the hex you are disengaging to?
I think that is it for now as far as questions go.
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Lines
Joined: 23 Feb 2007 Posts: 121
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Posted: Sun Oct 28, 2007 1:15 am Post subject: |
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| Quote: | 2. When can you reposition the direction your player is facing?
a. I threw the ball on my last possible action (even including using a dash) and it was succcessfully caught, can I then turn a round in the same hex to face an opposing defender?
b. IF I threw the ball and it was a SiM, am I stuck facing that direction or can I reface before my opponent gets my momentum? |
Rulebook: "Whenever a player starts or finishes any move, challenge or action, you must face the eyes of the player..."
Both examples (a and b) finish your action but you´re still allowed to set the facing of your player as the last possible thing to do.
| Quote: | 3. To get the -1 success modifier to hitting an opponent I need a player from my team to be facing my player who is hitting the opponent? (not like fantasy football where I need my "assist" to be facing the opponent)
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That´s a typo we had in there for a short time...
Modifiers in V4.9 of the rulebook now say: "Each adjacent standing teammate forward facing your opponent" for impact and tackle challenges.
| Quote: | | 4. Can you do a shove challenge on an opponent who cannot go anywhere (has someone behind them blocking the direction of shove), I though of doing this to gain momentum with an ogre? |
No, you´re not allowed ro shove if the field behind the targeted player is blocked.
Rulebook: "A standing player may attempt a Shove challenge... to move the opponent one hex in a straight line if no other player is in that hex."
| Quote: | | 5. If I use momentum to reroll some dice and end up with more successes than I needed do I get new momentum from these |
Yes.
| Quote: | | 6. Can I use momentum to reroll dice from conditional successes? |
Yes.
| Quote: | | 7. Do you have to announce the hex you are disengaging to? |
No.
| Quote: | | 1. IF you use your last point of jog to do an action such as pick up the ball do you still get a free action, like a push or tackle? |
Hmm, not sure on this one. I know how I interpret the rules, but reading the part again and again I not really sure at all...
Guess we need Tom here.... |
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bouncergriim
Joined: 29 Sep 2007 Posts: 298
Location: Fort Worth, TEXAS
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Posted: Sun Oct 28, 2007 3:06 am Post subject: |
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Thanks for the replies, one more question, pretty sure I know the answer but I am just checking.
| Quote: | Quote:
2. When can you reposition the direction your player is facing?
a. I threw the ball on my last possible action (even including using a dash) and it was succcessfully caught, can I then turn a round in the same hex to face an opposing defender?
b. IF I threw the ball and it was a SiM, am I stuck facing that direction or can I reface before my opponent gets my momentum?
Rulebook: "Whenever a player starts or finishes any move, challenge or action, you must face the eyes of the player..."
Both examples (a and b) finish your action but you´re still allowed to set the facing of your player as the last possible thing to do.
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So does this mean if you catch or intercept the ball (a challenge) or even if you fail but are still standing you can face your player which ever way you want? |
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Mad Jackal
Joined: 04 Apr 2006 Posts: 240
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Posted: Sun Oct 28, 2007 3:35 am Post subject: Re: Rules Clarifications |
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| bouncergriim wrote: | Okay I taught my friend to play elfball last night, on my modified board and had a few questions that needed clarification.
1. IF you use your last point of jog to do an action such as pick up the ball do you still get a free action, like a push or tackle?
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If you used your last point of jog to pick up. Then yes, you can free action to throw, push or tackle. If you used your last point of jog to move to the square, then no, you used your free action to pick up the ball.
Yes with facing after any challenge , including catch or intercept. Unless there is a clarification that needs added. Even if failed.
The rest it appears to me Lines got right. |
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Lines
Joined: 23 Feb 2007 Posts: 121
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Posted: Sun Oct 28, 2007 9:17 am Post subject: |
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| Quote: | | If you used your last point of jog to pick up. Then yes, you can free action to throw, push or tackle. If you used your last point of jog to move to the square, then no, you used your free action to pick up the ball. |
Sounds right to me.
Reading the rules again I think you could also write:
"After ending your regular action you may perform a cost-free challange" or
"After having all points of jog used up you may perform a cost-free challange"
or
"All players have jog +1 but may only spend their last jog point for a challenge, not to move..."
Am I right on these ones? |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Sun Oct 28, 2007 3:40 pm Post subject: |
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| Lines wrote: | | "All players have jog +1 but may only spend their last jog point for a challenge, not to move..." | In effect this is correct ... but why do I think it would create more questions than the current text?
Galak |
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Lines
Joined: 23 Feb 2007 Posts: 121
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Posted: Sun Oct 28, 2007 6:30 pm Post subject: |
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| Quote: | | So does this mean if you catch or intercept the ball (a challenge) or even if you fail but are still standing you can face your player which ever way you want? |
You can only change the facing of the player that performes the action of the turn (number of challenges and moves).
An interception is a challenge by a player NOT taking the action of the current turn.
So you may not change the faving of the intercepting player. The same with the catching player if it is not the one that threw the ball (the ball is bouncing back to the thrower). |
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Lines
Joined: 23 Feb 2007 Posts: 121
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Posted: Sun Oct 28, 2007 6:34 pm Post subject: |
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| Quote: | | In effect this is correct ... but why do I think it would create more questions than the current text? |
It WOULD create more questions, but how about my second version:
"After having used up all points of jog you may perform one cost-free challange"
or something like this.
For me this would be clearer.
(Edited)
Last edited by Lines on Mon Oct 29, 2007 12:02 am; edited 1 time in total |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Sun Oct 28, 2007 10:46 pm Post subject: |
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| Lines wrote: | | Quote: | | So does this mean if you catch or intercept the ball (a challenge) or even if you fail but are still standing you can face your player which ever way you want? |
You can only change the facing of the player that performes the action of the turn (number of challenges and moves).
An interception is a challenge by a player NOT taking the action of the current turn.
So you may not change the faving of the intercepting player. The same with the catching player if it is not the one that threw the ball (the ball is bouncing back to the thrower). | Lines is correct
Galak |
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bouncergriim
Joined: 29 Sep 2007 Posts: 298
Location: Fort Worth, TEXAS
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Posted: Wed Nov 07, 2007 2:59 am Post subject: |
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one other thing I noticed that might seem a little unclear, then again to most it might not (or I might have over looked something):
Impact challenges don't cost jog, but if you fail it it costs an additional jog to do anything. Tackle does cost 1 jog. I think it could be clearer or illustrated in an example or something.
This is what I think it means you choose to tackle, have to spend a jog to tackle, however you need to roll an impact because your opponent is mighter, you don't get enough successes. Now to do anything else you need to use another jog. So you have used 2 jog on this challenge inorder to do anything after the failed impact/tackle.
Also can you choose to intentionally walk out of bounds? I could see someone wanting to do this to bring in a player that they need but couldn't set up because of recovery rules and you didn't want to set up one short. |
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Lines
Joined: 23 Feb 2007 Posts: 121
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Posted: Wed Nov 07, 2007 9:30 am Post subject: |
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| Quote: | | Also can you choose to intentionally walk out of bounds? |
Yes. This question came up before and Tom allowed it. It´s also a smart way to get the ball to a player standing on the center dot.
Just walk out of bounds with your ball carrier. |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Wed Nov 07, 2007 2:47 pm Post subject: |
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| bouncergriim wrote: | | So you have used 2 jog on this challenge inorder to do anything after the failed impact/tackle. | You don't pay Jog until you do the challenge. No Tackle challenge = no jog paid. So a failed Tackle challenge due to a failed Impact challenge costs 1 Jog total (if you keep going)
A literal read of the rules should yield this (ie no clarification needed imo)
Yes you can run out of bounds ... it is covered in the referee rules.
Galak |
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bouncergriim
Joined: 29 Sep 2007 Posts: 298
Location: Fort Worth, TEXAS
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Posted: Wed Nov 07, 2007 2:58 pm Post subject: |
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| Thanks, thats how I read it but I thought you might have intended it hte other way. |
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GrumpyGrizzly

Joined: 11 Sep 2007 Posts: 340
Location: Bergen, Norway
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Posted: Wed Nov 07, 2007 3:10 pm Post subject: |
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Got a question about Keg use order that came up in our game today:
If a person has no momentum, it's a pretty easy thing. If the roll got 1 success or more, a keg can be used.
BUT things get more complicated with momentum. At what point is the keg actually used?
Case A:
Moving team has one momentum and gets 1 success.
The way we have been playing it is that the keg can only be used after all rerolls are finished. I.e. you can't decide to use the keg, then reroll a dice (because then you could get 0 or a flop and then the keg use is not legal)
Case B:
Opposing team has the one momentum, moving team gets the 1 success.
We have been playing this that the opposing team decides if the use the reroll or not to make them reroll the success, THEN the moving team can use the keg if the total result is still at least 1 success.
Is this the way you intended it? Using a keg occurs after all rerolls from both sides, or did you intent the keg to be used and then rerolls as needed? |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Wed Nov 07, 2007 3:28 pm Post subject: |
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I would argue that keg uses happens after all the momentum factors is used. The roll is "finished" until all momentum occurs.
Galak
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