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Teams for new Mini's?

 
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atrobabelladonna



Joined: 14 Mar 2007
Posts: 3


Location: Vancouver, Canada

PostPosted: Thu Mar 15, 2007 3:00 am    Post subject: Teams for new Mini's? Reply with quote

Hi

I was wondering if there were any proposed FF teams for some of these miniatures? Specifically the razorbacks and gnolls. If people use them as another team, which one fits the models best? I assume it would be beastmen.

I realize that some of these models are to fill in holes or give alternative models. I was just hoping for some new and balanced teams.

Thanks
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6408



PostPosted: Thu Mar 15, 2007 3:28 am    Post subject: Re: Teams for new Mini's? Reply with quote

atrobabelladonna wrote:
Specifically the razorbacks and gnolls.


http://www.blood-bowl.net/MBBLTeams/ChaosYum.html

http://www.blood-bowl.net/MBBLTeams/Gnoll.html


Galak


Last edited by GalakStarscraper on Thu Mar 15, 2007 5:37 am; edited 1 time in total
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Xtreme



Joined: 06 Apr 2006
Posts: 259


Location: Indianapolis

PostPosted: Thu Mar 15, 2007 4:23 am    Post subject: Reply with quote

I plan to make an all beast team and use them for the Evil Dwarf roster. Razorbacks replacing dwarves, and Gnolls replacing goblins. Converted both bulls, just need to find time to paint the team now.
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Urb
Painting Guru


Joined: 22 Nov 2005
Posts: 272



PostPosted: Thu Mar 15, 2007 6:13 am    Post subject: Reply with quote

Xtreme wrote:
I plan to make an all beast team and use them for the Evil Dwarf roster. Razorbacks replacing dwarves, and Gnolls replacing goblins. Converted both bulls, just need to find time to paint the team now.


Yeah time never seems to cooperate with me either.
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Igor Tahavanale



Joined: 05 Jun 2006
Posts: 277



PostPosted: Thu Mar 15, 2007 6:08 pm    Post subject: Reply with quote

Xtreme wrote:
I plan to make an all beast team and use them for the Evil Dwarf roster. Razorbacks replacing dwarves, and Gnolls replacing goblins.
I planned exactly the same thing. Then Heresy released Dark Lord Va'dur and I just went with CDs in losts of white (like stormtroopers, except my painting sucks nuts so it didn't work too well ). Was going to use boars as the bottom half of the centaurs with razorbacks on top.

My 'Nordic' team looks suspiciously Divine Wind though
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atrobabelladonna



Joined: 14 Mar 2007
Posts: 3


Location: Vancouver, Canada

PostPosted: Thu Mar 15, 2007 7:20 pm    Post subject: Re: Teams for new Mini's? Reply with quote

GalakStarscraper wrote:
atrobabelladonna wrote:
Specifically the razorbacks and gnolls.


http://www.blood-bowl.net/MBBLTeams/ChaosYum.html

http://www.blood-bowl.net/MBBLTeams/Gnoll.html


Galak


I did see this document. I did a search on TBB and found the original discussion on the team development.

The final decision was the MBBL2 roster.

0-12 Gnoll 7337 Strip ball, alpha female G 70K
0-4 Gnoll Scout 8337 Shadowing, Pass block, GA 100K

Alpha female gives +1 ST, sure hands, leader, and S access to the gnoll with the highest SPP's. You can pick one player to be alfpa at team creation.

Question: In LRB 5.0 how would you work the alpha female cost, and what if she loses her status and has a strength skill she should not have access for?

Some other idea was a dirty player team (not sure if I like that) and one based on a 7328 lineman which seems interesting. It went like this

0-16 linemen 7328 G 60K
0-4 Blockers 6329 Block GS 70K
0-2 Blitzers 7338 Block GS 90K
0-2 Runners 7338 Sprint, Sure Hands GA 90K

Rerolls 60K

There are 4 models so I need 4 positions, but I suppose that two different models could fit for line men.

Would these work in a LRB 5 enviroment? overpowered or underpowered? The last rster has 4 positions so that works well with the models. Should the blocker have a different skill instead of block? Perhaps stand Firm?
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6408



PostPosted: Thu Mar 15, 2007 8:21 pm    Post subject: Re: Teams for new Mini's? Reply with quote

atrobabelladonna wrote:
Question: In LRB 5.0 how would you work the alpha female cost, and what if she loses her status and has a strength skill she should not have access for?


I would have the Alpha Female cost be the game as a normal Gnoll. 70k + improvements. The +1 ST, Sure Hands, and Leader would be free upgrades.

If a player lost Alpha Female status and had ST skills I would count them as 30k skills ... likewise if they gained Alpha Female status the ST skills should be counted as 20k skills (so when a player loses or gains the Alpha Female skills their cost could change depending on skills).

The point I've found with TV is you want to try and keep it simple so that you can just look at the roster and know the prices are correct.

One of the biggest things I need to really look at with the MBBL2 if we move to TV is what to do with the Personal Apothecary rule (I have a feeling that I'll go the easy route and say you figure the player's value and then double it if they have a personal apothecary). Anyway ... this is just reinforcement for having any rule with TV be easy to do visually so an opponent can look and know the roster is correct.

Galak


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