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Turning in place, Disengage cost

 
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Tarota



Joined: 19 Sep 2007
Posts: 101


Location: Colorado

PostPosted: Mon Feb 04, 2008 7:43 pm    Post subject: Turning in place, Disengage cost Reply with quote

Two questions from yesterday's game:
1) What happens if you want to change facing, but remain in the same hex? I've been playing it as 1 Jog cost, with no Disengage challenge needed, but that was mostly based on intuition.

2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?


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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6176



PostPosted: Mon Feb 04, 2008 8:09 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Tarota wrote:
Two questions from yesterday's game:
1) What happens if you want to change facing, but remain in the same hex? I've been playing it as 1 Jog cost, with no Disengage challenge needed, but that was mostly based on intuition.
Chaning facing is always free for the player taking an action.

Quote:
2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?
I might be missing something ... but why would it matter?  Failing results in the player going down which ends the turn.   So I'm not sure why the amount Jog used would matter.

Galak
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Mon Feb 04, 2008 8:19 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Tarota wrote:
Two questions from yesterday's game:
1) What happens if you want to change facing, but remain in the same hex? I've been playing it as 1 Jog cost, with no Disengage challenge needed, but that was mostly based on intuition.


That's free. A coach sets his player's facing at the start and/or end of a move, challenge or action. The word "action" is what you're looking for.

On a team turn a coach chooses one player to take an Action. From page 3: An action is defined by a series of challenges and movement that a player can perform until he runs out of paces of Jog to use or has an action ending Shift of Momentum event (described on page 5). Note: a player's action includes another player trying to catch any Throw that he performs.

So on your turn you can take an Action with a player that and choose to not perform a Challenge or a Move. At the end of that Action you determine his facing. So basically you're whole turn would just be changing the facing of one player and it would cost no Jog.

Tarota wrote:
2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?


You have spent no Jog. Moving costs Jog, not the Disengage Challenge. Moving is technically not part of the Disengage Challenge.
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Dark Lord



Joined: 23 May 2006
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PostPosted: Mon Feb 04, 2008 8:20 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

GalakStarscraper wrote:
Quote:
2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?
I might be missing something ... but why would it matter?  Failing results in the player going down which ends the turn.   So I'm not sure why the amount Jog used would matter.

Galak


Not getting the number of successes on a Disengage is not a SiM. It's a failure. AFAIK only a Flop end the turn.

How does it end the turn
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GalakStarscraper
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PostPosted: Mon Feb 04, 2008 8:44 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Dark Lord wrote:
GalakStarscraper wrote:
Quote:
2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?
I might be missing something ... but why would it matter?  Failing results in the player going down which ends the turn.   So I'm not sure why the amount Jog used would matter.

Galak


Not getting the number of successes on a Disengage is not a SiM. It's a failure. AFAIK only a Flop end the turn.

How does it end the turn
Because I'm tried and answering questions too quickly without the rulebook (make the same mistakes when I do this as a BBRC guy).

Sorry ... you are correct DL.

It would be zero Jog as the Disengage has no Jog cost to perform.

Galak
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Tarota



Joined: 19 Sep 2007
Posts: 101


Location: Colorado

PostPosted: Mon Feb 04, 2008 9:54 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Dark Lord wrote:
Tarota wrote:
Two questions from yesterday's game:
1) What happens if you want to change facing, but remain in the same hex? I've been playing it as 1 Jog cost, with no Disengage challenge needed, but that was mostly based on intuition.


That's free. A coach sets his player's facing at the start and/or end of a move, challenge or action. The word "action" is what you're looking for.

...
So on your turn you can take an Action with a player that and choose to not perform a Challenge or a Move. At the end of that Action you determine his facing. So basically you're whole turn would just be changing the facing of one player and it would cost no Jog.


I was thinking more about the situation where you want to Shove, Tackle or Pass to someone behind you. First you need to be facing the target, and I assumed that took some time. Sounds like not.

Does turning around to Pass count as movement, so you have to use the shorter range bands? Sounds like no, but I figured I'd check.

Dark Lord wrote:
Tarota wrote:
2) When making a Disengage challenge, how much Jog have you spent on a failed attempt? Are you considered to have spent the Jog for moving one hex, even though you didn't move that hex?


You have spent no Jog. Moving costs Jog, not the Disengage Challenge. Moving is technically not part of the Disengage Challenge.


OK, so I had this right. I had one guy try to disengage three times before he finally flopped a get-up challenge. I was wondering if he could have gone for five time; sounds like yes...
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Dark Lord



Joined: 23 May 2006
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PostPosted: Mon Feb 04, 2008 10:00 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Tarota wrote:
Does turning around to Pass count as movement, so you have to use the shorter range bands? Sounds like no, but I figured I'd check.


I don't think so, but maybe Galak can give the official nod on that one.  
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GalakStarscraper
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PostPosted: Mon Feb 04, 2008 11:09 pm    Post subject: Re: Turning in place, Disengage cost Reply with quote

Dark Lord wrote:
Tarota wrote:
Does turning around to Pass count as movement, so you have to use the shorter range bands? Sounds like no, but I figured I'd check.


I don't think so, but maybe Galak can give the official nod on that one.  
No ... I didn't want to make the game too complex so turning facing doesn't cost Jog for anything ... its just that only the player who is taking the action can do it.

Galak


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