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Boromir_and_kermit
Joined: 12 Jan 2008 Posts: 95
Location: Australia
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Posted: Mon Apr 14, 2008 1:08 pm Post subject: Who can't be used next turn? |
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Sorry, this is probably a simple question, but it had been bugging us on how to solve it as you could play it either way.
We were playing earlier tonight and we had a case of a model throwing the ball to another model (which happens often I know). What we weren't sure of was who do you place the yellow marker (that shows you can't use this model next turn) next to.
Does it go next to the model that threw the ball (and has moved and all manner of other things), or the model that caught it?
We have played the model that threw it, as it was officially his turn... the catcher was just performing an incidental action outside of his normal turn.
Cheers,
Ben.
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Apr 14, 2008 1:54 pm Post subject: Re: Who can't be used next turn? |
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| Boromir_and_kermit wrote: | | We have played the model that threw it, as it was officially his turn... the catcher was just performing an incidental action outside of his normal turn. | You have been playing correctly.
Galak |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Apr 14, 2008 6:16 pm Post subject: |
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An example of why I am in favor or nixing the Catching Challenge and absorbing it into the Throwing Challenge. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Apr 14, 2008 6:37 pm Post subject: |
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| Dark Lord wrote: | | An example of why I am in favor or nixing the Catching Challenge and absorbing it into the Throwing Challenge. | Not going to happen fully ... as we need the Catch challenge for bouncing balls ... but I am going with a slightly tweaked version of your league's idea.
Galak |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Apr 14, 2008 7:57 pm Post subject: |
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We use Pick Up challenge for bouncing balls. (It's the same table ) _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Apr 14, 2008 8:22 pm Post subject: |
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| Dark Lord wrote: | We use Pick Up challenge for bouncing balls. (It's the same table ) | hmmmm ... for you true. But at this time its 1 success for Pickup and 2 for Catch in the rulebook.
I'm thinking if we move to the Woobly catch ... that I'd still like to leave that at 2 (with the automatic catch for handoffs).
Galak |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Apr 14, 2008 8:47 pm Post subject: |
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Oh sorry I guess I had a brain fart!
When I absorbed the catch table into the throw table I added a modifier of "Bouncing Ball: +1" to the Pick Up Challenge. I forgot the Catch Challenge was 2 successes and I was comparing the two tables from memory when I said that.  _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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Boromir_and_kermit
Joined: 12 Jan 2008 Posts: 95
Location: Australia
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Posted: Mon Apr 14, 2008 10:03 pm Post subject: |
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Thanks guys. Just wanted to check.
Ben.
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