
SillySod
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A few clarifications DEMANDED!Well, not demanded at all but I'd be much obliged with a response :)
When a player is shoved, is it shoved directly away from the player doing the shoving or doees the aggressor get a bit more choice over where someone is shoved?
The rules seem a little ambiguous although by the name of the action I'd guess that it was only directly away. The rules:
| Quote: | A standing player may attempt a Shove challenge against a
standing opponent in an adjacent hex that he is facing to
move the opponent one hex in a straight line if no other
player is in that hex. If this shove forces the opponent into a
hex with a white line through it on the edge of the field or
around the goal, the referee will eject the opponent (see
Referee on page 8). If the shove forces the opponent into a
hex with the ball, it is treated as a dropped ball (see page 6). |
Now this may seem "obvious" but on re-reading it it only says that the opponent moves one hex in a straight line. Potentially you could argue that any of the adjacent hexes are in a straight line. Just to clarify, which of the coloured arrows point to a legal shove hex?
If my assumption that its only the blue square which is legal is correct then a shove in the following situation is worthless?
Moving away from shoving an onto momentum.... can you re-roll a re-roll? Both as a general game rule and specifically when looking at momentum.
Facing and SiM, if a shift in momentum occurs (like a failed pickup or something) but the player that caused it is still standing, may they determine their facing after the flop or do players have to anticipate the failure? The first one will reward more prudent coaches but might lead to slower gameplay and lots of unnecessary facing decisions. I also suspect that the first is correct though I havent find out definitively, am I right?
I'm sure there were a few other things and I was interested to note that failing a disengage challenge only costs you what it costs to stand back up again. Thanks for your inevitable (inevitable, dammit, inevitable) reply, I'm sure I'll post again soon with some questions and observation of tactics etc. See you soon :)
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GrumpyGrizzly
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1) The player moves directly away from the shover in a straight line. The red one in your illustration. If someone is blocking that hex, then the player can not be shoved.
2) Momentum for rerolls is declared all at once. So if you wanted to reroll two dice, you would declare this. Reroll those 2, spend the momentum, and live with the result. Can't reroll any of those dice again.
3) If the player doesn't suck grass, then they can be faced after the SiM.
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Dark Lord
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The hex with the (you said blue but I think you meant) red arrow is the only legal hex to push that player into. And yes, if it's occupied then the shove cannot take place. (It's not wasted tho...unless you foolishly don't look before you shove and are playing a really rigid a-hole)
Re-rolling...you cannot use momentum twice on a single roll, however you can use an Ability to re-roll or replace dice and then Momentum can be used after that to affect the same roll.
We always played that facing can be changed even if a SiM occurs because it says that facing can be determined after the action is finished with no mention of SiMs. The action is finished in a SiM.
How much should a failed disengage cost? Not sure I see what you're talking about there. Do you mean that it should cost you an additional 1? You go down in your starting hex, it's not like fantasy football where you get the movement but go down. Maybe I am misreading you.
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SillySod
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Thanks.
With the comment about disengaging I was just saying that it was another question that I had but one which was anwered in another thread.
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GalakStarscraper
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Good answers already given ... just chiming in.
| Dark Lord wrote: | | The hex with the red arrow is the only legal hex to push that player into. And yes, if it's occupied then the shove cannot take place. |
Correct.
| Quote: | | Re-rolling...you cannot use momentum twice on a single roll, however you can use an Ability to re-roll or replace dice and then Momentum can be used after that to affect the same roll. | Correct
| Quote: | | We always played that facing can be changed even if a SiM occurs because it says that facing can be determined after the action is finished with no mention of SiMs. The action is finished in a SiM. | Correct ... bolding added by me.
| Quote: | | How much should a failed disengage cost? Not sure I see what you're talking about there. Do you mean that it should cost you an additional 1? | It actually does cost you an additional 1 (a delibrate effect for this one). Since you need a facing opponent to disengage ... failing a Disengage roll means standing up after it will cost you 1 more than a normal stand-up due to the facing opponent you were trying to get away from.
Galak
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Dark Lord
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Ah! Clever!
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SillySod
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Neat, thanks.
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