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Ewan

A few ideas...

There will be a few game ideas listed here over the next few days - Please take the time to give your feedback on them and let us know what you guys would like from a game. Ta!

(all material, concepts etc are property of Impact! miniatures ltd)

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I don't know if this is a too sensitive subject for a game or not but heh - I'll throw it out here anyway...

Prison game (either fantasy or reality - no real objections to either)

For the purposes of the overview, I'll use reality in the examples.

There's quite a bit of flexibility in the way it can be played.

Diverse gangs for stand up fights - rivalries etc.

Guards/Warden

Loads of senarios - breakouts, gang revenge hits, riots, work farms (whatever they are called), smuggling, executions etc etc.

Mission/event/object - outcomes to spice up the game

I've no idea how this would work as a game though - Maybe each player is a gang leader or controls either the inmates or the guards - I dunno...

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That's the most basic of basic pitches but I think there's some serious milage in this idea (I would say that though... ) The other thing I like is that I don't know of any other "wargame" using this genre...

Some feedback/rules reworking etc would be very welcome folks...


The stat lines could include a prison sentence duration. Every 2 missions etc scratch one from the sentence - basically through time your gang member will be parolled (freed) Forcing a player to have fresh blood in their gang.
Perhaps an 'after event/mission' table could include an increase to a prisoners sentence if they get caught by the guards?

A gang leader could have a starting 'rep' value which they can trade in against gang members. Valuable members such as big, strong MF's or contraband guys, snitches etc would have increased values as opposed to basic gang members?

I know this is a bit disjointed but it's to try and pad out the basic idea somewhat.
brownrob

i was thinking more of an "escape from atlantis" style game where you have to escape the prison, but id imagine there are loads of games like that already!

intergang warfare, drug lines etc could be interesting

Or how about a game based on that film "the warriors" without ripping it off! :P
brownrob

reputation seems to be quite good, the more reputation you have, the more members you can recruit, and better types of recruit will be tempted to come to your gang

if you have a central figure to represent "you" (not ewan! ) and have say 4-5 of these so called guys, you can have a whole host of basic pleb guys, tougher guys that will go to any gang, basically if your talking about a mini you could go all out on a leader type

you could develop your gang by playing a scenario to smuggle drugs/weapons in to increase revenue, weapons etc.

guards should play a "minimal" role as they get involved in mass brawls, or lone guards can be used to patrol an area when your trying to get a prisoner to escape. Also, what time setting is this, as you can have Guard dogs, basic prison guards, riot police , or if its in the future, some sort of policing robots

though with more reputation comes a higher chance of being caught by the guards as they will have an eye on you
fen

A prison escape style game with a Warhammer Quest/Heroquest style to it would be interesting. You and several other players take your group of prisoners and attempt to escape from a variety of different prisons (constructed out of different floor tiles)

While one player takes the role of the Warden, lays out the map, deploys the guards and moves them on their set patrols.

Rules for Line of sight, facings, actions causing sound, chances for it to be heard. Guards checking disturbances, hiding places etc.

Guess who really enjoyed Prison Break, The Great Escape, P.O.W., Shawshank Redemption etc. :P

Just batting it out there, I realise it's a different concept to prison brawls though.
brownrob

fen wrote:
A prison escape style game with a Warhammer Quest/Heroquest style to it would be interesting. You and several other players take your group of prisoners and attempt to escape from a variety of different prisons (constructed out of different floor tiles)

While one player takes the role of the Warden, lays out the map, deploys the guards and moves them on their set patrols.

Rules for Line of sight, facings, actions causing sound, chances for it to be heard. Guards checking disturbances, hiding places etc.

Guess who really enjoyed Prison Break, The Great Escape, P.O.W., Shawshank Redemption etc. :P

Just batting it out there, I realise it's a different concept to prison brawls though.


trying not to be a yes man, but that sounds great! Ive not played any of those aforementioned games, but it sounds pretty good
Ewan

Slightly different - but here is a review of one game I remember from my youth..

http://home.planet.nl/~rubik/uk/spelmag/colditz.html

It featured 'pawns' rather than minis but the general overview seems similar to the idea I'm trying to run with. I suppose one of the differences would be that I'd be wanting a bit more depth (to add miniatures to the range when needed) also offer alternatives to 'escape missions'

As I said, I'm not tied down to one particular timeperiod - sci-fi could work just as well as fantasy or reality.
fen

Ah yes, Colditz. That's a game that's still popular to this day, even without it being in print. I guess I was suggesting a version of Colditz with multiple prisons/modular layout and a 'campaign' of escape stories where prisoners can improve and gain levels.

If I remember right it's quite hard for the Guard player to do well in the game though. And it ran quite long.

It's quite possible that the whole thing could be linked with the prison brawl game as well. Either as part of the same game, or a linked game with minis in common.
brownrob

ive played colditz once, was pretty good. With such a game it could have a wide appeal to a lot of folk (fantasy orcs and elves doesnt appeal to everyone you know! ) but what are your initial thoughts for complexity of the game? I guess a beginner set of rules for the casual player which is more focused on fun than anything else and a more complex version for the hardcore gamers out there, I do like the idea of printable sheets that can be intersected etc, increases replayability etc

sorry to get nitty gritty about it so early! But how close is this idea to Necromunda made by Grandma Wendy, I wouldnt like to suggest anything that would infringe on anyone elses IP! :D

I really think this idea has merit!
Father

I'm done the rough draft for a naval game.


All the rules and fluff rolled into one PDF (thanks Rob)
http://www.impactminiatures.net/WaterWorld.pdf


It's based on the fluff from this post...
http://artistsunited.myfreeforum.org/ftopic393.php

These rules are split into two parts, a simple naval combat game and a boarding action "expansion".

Currenty the naval combat rules are a bit out of date (the boarding action rules are much more complete)

These are the things that would still be needed before it's production ready...

- ship miniatures (2 types for each of the 6 races)
- Cardboard (or sculpted) islands, reefs, wind direction marker, wind speed marker, damage markers.
- Ship templates for tracking damage.(which would match the miniatures, preferably with hex grids so the game could easily scale up the the skirmish version I have a few examples below)
- Elfball dice (I included images for the dice that match the genre)
- Fluff (I've got outlines but they need improving)
- rewriting. (The rules need to be cleaned up and reworded for clarity)
- playtesting (I have no idea how balanced these rules are)

Let me know what you all think.

naval rules
http://members.shaw.ca/Father911/Rules.doc
boarding party rules
http://members.shaw.ca/Father911/skirmishrules.doc

game board


ship templates


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Another ship. An Entomon Chrysalis ship. Photoshop is such a fun toy

Chairface

"Oz" the miniatures game? And I'm talking about Oswald state Pen, not the yellowbrick road
Xtreme

Prison gang fight game sounds pretty cool, would this be all human or fantasy races?
Ewan

To be honest, I can see the merits of both.

I suppose rules could be made compatible for both outcomes
Xtreme

I think it would be more interesting as a fantasy game. Making it work for either would be great as well. Just from the game descripton, have to think that orcs would be perfect.
Stu

fen wrote:
Ah yes, Colditz. That's a game that's still popular to this day, even without it being in print. I guess I was suggesting a version of Colditz with multiple prisons/modular layout and a 'campaign' of escape stories where prisoners can improve and gain levels.

If I remember right it's quite hard for the Guard player to do well in the game though. And it ran quite long.

It's quite possible that the whole thing could be linked with the prison brawl game as well. Either as part of the same game, or a linked game with minis in common.


Ebob miniatures have a game and miniatures range called Stalag Luft III, based on the Great Escape. I don't know much about it, but you might find it interesting.
Father

The prison escape game appeals to me. I think it would make for a great series of little standalone games. Sold as a map, the figs, dice, and rules.

I envision something like the great escape. Although hogans heros may be a better model. How this for a concept...

Quote:
Gevangenis
The world is, as it always is, in turmoil. The major races are at constant war. High in the Dagger mountains is the inescapable prison fortress of Gevangenis. Prisoners of war from many races are locked in the fortress never to be bothered with again. There is only one hope for those inside... escape. But nobody has ever done it before.


The players will take on the role of a prisoner (group of prisoners?), several different races are availiable. The prison is guarded by large trolls (snow troll) and devious imps. All of which must be outsmarted. not only that but once one group escapes the alarm will sound, the prison will be locked down, and nobody else may esacpe. So the race is on, a combination of timing, clever contraptions, distraction and luck will get the player out, but at the same time the other players will be trying to sabatoge your attempts.
brownrob

personally, if i was designing the game Id prefer to have it as "human" only, rather than having orcs and gnomes and dwarves in a big prison, just doesnt sit well with me. For me, the imagery of a human styled environment would suit better (I may be in the minority), but with humans there could be a lot of variation in mini styles (just look at Grandma Wendy necromunda!) Id much rather prefer a more "real world" (kind of) type game, we have elfball and this sea based game, which are good for the fantasy end of it, a real world game would appeal to a lot of people who wouldnt necessarily be into orcs and goblins :P

Imagine the cool sculpts you could get, nasty burly guys in prison wearing those orange (or different) boiler suits, for crimes against the state, then have other guys who are currently sitting on death row

Or you could have columbian drugrunner types, mafia type guys (with al capone as "da boss!"), guerilla POW guys with Che guevarra type leaders, nasty brainwashed "nazi" (sorry cant think of a better description guys whohave those long coats (a bit like those ice guard guys for 40k, or M.Bison from Street Fighter! or maybe just thugs like in American History X), even ganstas with skull caps holding guns sideways etc!
Prisons have so many different types of guys, the potential for variation and rules is great! The opportunity to have prison guards (some corrupt?) would be good too. Heck if you wanted to put it into the future you could even have androids/AI robots in the prison too, with the robots being less proliferous but more powerful etc

Im just throwing out all this, hoping through all the drivel there is a chance of a gold nugget lying in there somewhere!
fen

actually, I think going human only would be the best way to start. If there is demand a 'fantasty' add on could be created at a later date.
Xtreme

Or you could go human only, and later just have articles on how an Orc prison would be diffrent or a dwarf or goblin prison. Leaving the offical game as humans only but having rules for other races for those that want them.
Ewan

Might be nice to do a mixed population (read mixed races)

Prison gang leaders have a reputation value which in turn, allows them to add to their gang - dwarves might be handy for tunneling, while elves good for planning a more elaborate escape (for example)
brownrob

hehe, Im itching for these to be moving along

I do agree with xtreme, do human minis up first, then add in dwarves/orcs at a later date if you so wished, so you cater to both crowds
the masherking

Re: A few ideas...

Ewan wrote:
There will be a few game ideas listed here over the next few days - Please take the time to give your feedback on them and let us know what you guys would like from a game. Ta!

(all material, concepts etc are property of Impact! miniatures ltd)

--------------------

I don't know if this is a too sensitive subject for a game or not but heh - I'll throw it out here anyway...

Prison game (either fantasy or reality - no real objections to either)

For the purposes of the overview, I'll use reality in the examples.

There's quite a bit of flexibility in the way it can be played.

Diverse gangs for stand up fights - rivalries etc.

Guards/Warden

Loads of senarios - breakouts, gang revenge hits, riots, work farms (whatever they are called), smuggling, executions etc etc.

Mission/event/object - outcomes to spice up the game

I've no idea how this would work as a game though - Maybe each player is a gang leader or controls either the inmates or the guards - I dunno...

-----

That's the most basic of basic pitches but I think there's some serious milage in this idea (I would say that though... ) The other thing I like is that I don't know of any other "wargame" using this genre...

Some feedback/rules reworking etc would be very welcome folks...


The stat lines could include a prison sentence duration. Every 2 missions etc scratch one from the sentence - basically through time your gang member will be parolled (freed) Forcing a player to have fresh blood in their gang.
Perhaps an 'after event/mission' table could include an increase to a prisoners sentence if they get caught by the guards?

A gang leader could have a starting 'rep' value which they can trade in against gang members. Valuable members such as big, strong MF's or contraband guys, snitches etc would have increased values as opposed to basic gang members?

I know this is a bit disjointed but it's to try and pad out the basic idea somewhat.


WOW!!

I was planning on doing a homebrew Prison game for my friends and I.
I had it on a prison planet.

the game was to have 3 levels to it.
the first was the main game followed by 2 expandtions.

1st RIOT: battle for C-block was my working title and main game. it was to have various prison fractions. One the things in the game was controll of various parts of the prison (ex: kitchens, laundary room, yard etc etc). and resource mangament while your prison fractions battle it out.

2nd ON the Outside: the prison planet has outside resources that could be sold off world. the prison would send off chain gangs to mine these resources. it brings to game various enviromental rules, Feral escapees and more. Bigger battles.

3rd SYSTEM is DOWN: ligths go out... Jails are thrown wide open as the powers to be abandon the prison and leave the prisoners behind.
This was to have a larger weapon list, vehicles, and larger scale battles

this was/kinda still am working on.
I have various designs notes I could share if you like.

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