Archive for IMPACT! MINIATURES A forum for the discussion of board games and miniatures of the company (Impact! Miniatures)
 



       IMPACT! MINIATURES Forum Index -> Elfball Game and Variants
Dark Lord

BGG Elfball Video Review by Book Shelf Game

http://www.boardgamegeek.com/article/2272820#2272820

Good review but maybe a little slow for those that know how to play.
SillySod

Hehe, decent explanation but watch his hands right at the start  

Cool review :)
Mephisto

I found the review very interesting. Even if I have the game I haven't had time to play it before and this review is very interesting. In fact I'm going to post it on the Spanish FF Forum, so that people can have a look at.
Dark Lord

I enjoy it a lot!

I think all of the people out talking about "balance" in Bl00d B0wl need to play Elfball for awhile and with an open mind.

if you want bloody crazy chaotic destruction Bl00d B0wl is probably still king...but if you're looking for a real strategic game of Fantasy Football that is  balanced and rewarding then Elfball is for you.
Dark Lord

SillySod wrote:
...watch his hands right at the start  


You lost me.
GalakStarscraper

First off ... nice video review.

There are two errors that I caught.

1) The Impact! and Tackle challenge example.  The teammate could not help as he needed to be adjacent to the tackler (not the teammate).  Also the player was being hit from behind which reduced the number of successes by 1.

2) As DL pointed out on BGG.  The Throw challenge is not based on Jog.  It is broken down like this:
Thrower Moves (1-3 hexes = short / 4-6 long)
Thrower Does not Move (1-9 = short / 10-18 long)

Minor points ... good review.

Also 5.1 we changed the rules for catching a pass to speed up the game and make it less flop prone.

Galak
mattwakeman

GalakStarscraper wrote:
2) As DL pointed out on BGG.  The Throw challenge is not based on Jog.  It is broken down like this:
Thrower Moves (1-3 hexes = short / 4-6 long)
Thrower Does not Move (1-9 = short / 10-18 long)

Galak


That is so not how I read the passing rules. I just completely lost that the maximum modifier is also applied if you move first and thus the maximum is so much less. Am I the only one here?
Igor Tahavanale

Despite a few rules flaws I've passed that link on to several players and ex-players of Grandma Wendys Fantasy Football Product. Hopefully it'll explain it in a less garbled manner than I do and persuade some of them to let my Deadlings destroy them ... I mean to give it a shot
GalakStarscraper

mattwakeman wrote:
GalakStarscraper wrote:
2) As DL pointed out on BGG.  The Throw challenge is not based on Jog.  It is broken down like this:
Thrower Moves (1-3 hexes = short / 4-6 long)
Thrower Does not Move (1-9 = short / 10-18 long)

Galak


That is so not how I read the passing rules. I just completely lost that the maximum modifier is also applied if you move first and thus the maximum is so much less. Am I the only one here?
I'm open to rewording but I re-read them again today and the above seemed clear to me.

So let me know why you didn't read what I wrote above.

Galak
Dark Lord

I never had a problem with it but it was always a hiccup when I taught the game.

Perhaps some language like the video used- "long pass" and "short pass"?

Two separate actions that use the same challenge table? A player may make either a long pass or a short pass but both use the passing table.
GalakStarscraper

Version 2.0 or so did use seperate terms.

There was a Pitch Challenge and a Throw Challenge.

Pitch was if you were going to move before or after and was maximum 6 hexes with 4+ being +2 modifer.

Thrower was up to 18 hexes with 10 or more being the +2 modifier ... no moving before or after.

To simplify the rulebook ... we merged these 2 challenges into a single challenge.   Hmmmmm .... I guess I need to think about this.  I really don't want to break it back out to 2 challenges.  If really needed I could see making the explanation even more clear as to what is what in the rulebook .... but honestly ... I'm not sure why the text is confusing that is already there.

Galak
Dark Lord

Well I don't think it needs to literally be broken into two separate challenges...maybe more like "sub-challenges"

Maybe something like this:

Quote:
A player with the ball may attempt to throw the ball to another player on his team. He has two types of throws available to him, a Long Throw and a Short Throw.
A Long Throw has a maximum range of 18 hexes but the player may not move or perform any challenges before or after the throw.
A short throw has a maximum range of 6 hexes but allows the the player to move and perform any number of challenges before or after the throw.The player must throw the ball in a direction matching his current facing using a Throw challenge (note: you can throw the ball to empty hex on the playing field).
A player throwing more than half of their maximum range (either 10+ hexes or 4+ hexes) will incur a penalty of +2 successes.


I think what trips people up are all the different ranges vs. how many successes they need. A common statement I have heard after explaining the whole throwing process to a complete noob is "I just wanna throw the ball." I think wording the two ranges as two different types of the same thing will make it clearer. I liked how he worded it in the video as if they were two seperate actions. I don't think they need to be separated any more than the paragraph separates them.

In fact I think if it were worded like that (or similar) the last sentence wouldn't be needed as long as the challenge table included the 4+ and 10+ notation.
Thom

Actually he helped me clear up some challenge issues I had been getting wrong    . . .

This video could be a tremendous help to newbies (Or the error prone like myself) and I think you should make an effort to link to it or produce something like it yourselves!
Dan Titan

Its quiet clear to me... And I never played the game... Now the only thing i need is the board and the dices... (Damn... goodbye savings... )
SillySod

Dan Titan wrote:
Its quiet clear to me... And I never played the game... Now the only thing i need is the board and the dices... (Damn... goodbye savings... )


Dan, you're a FUMBBLer arent you? Elfball has a client which is similar to javaBB but not quite so tight. It requires more interaction to use (which is good and bad), none of the players are locked in place etc. but it does work pretty well and records all the things you need automatically.

We've got a few people playing it at the moment but it'd be great to get more. I'm working on some other fumbblers at the moment to get them to learn the rules and try it out.

Note: even if you can play it online for free I'd still heavily recommend buying the game and minis because it lets you play (and recruit) in real life as well as helping support impact. The more you can support impact and help spread the game, the more people you will be able to play against and the more resources they can pour into making it even better   .
mattwakeman

GalakStarscraper wrote:
mattwakeman wrote:
GalakStarscraper wrote:
2) As DL pointed out on BGG.  The Throw challenge is not based on Jog.  It is broken down like this:
Thrower Moves (1-3 hexes = short / 4-6 long)
Thrower Does not Move (1-9 = short / 10-18 long)

Galak


That is so not how I read the passing rules. I just completely lost that the maximum modifier is also applied if you move first and thus the maximum is so much less. Am I the only one here?
I'm open to rewording but I re-read them again today and the above seemed clear to me.

So let me know why you didn't read what I wrote above.

Galak


I think one of the reasons that I just failed to see that the maximum shifted was because I was focusing on the initial amount which the rules state. The very first time that I read this I remember that I had to reread it straight away because there was something about the sentence structure that didn't flow for me. I think that this is mainly because in the first sentence it is if you want to do X you can't do Y but in the second it is if you want to do Y then you can't do X. To me it just confuses the issue (and I accept that it may just be me) but imho DL's version is so much clearer because all of the relevant information is just crystal in front of you.
GalakStarscraper

I'll keep this in mind for possible wordsmithing for next print.

Tom

       IMPACT! MINIATURES Forum Index -> Elfball Game and Variants
Page 1 of 1
Create your own free forum | Buy a domain to use with your forum