bouncergriim
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Comparing fantasy football gamesJust some thoughts on comparisions, would like your input...
Comparing elfball to other ff games is kinda like comparing Monopoly (tm) and Life (tm). Yeah they are both games played on a board where you try to amass a wealth of pretend money, but aside fromt that the play dynamics are really quite different and it is impossible to truly understand Life if you keep talking in terms of monopoly.
Secondly, I would like to add that elf ball is much superior to, but would seem to share more strategy with BattleBall than other FF games that I have seen.
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Dark Lord
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Re: Comparing fantasy football games | bouncergriim wrote: | Just some thoughts on comparisions, would like your input...
Comparing elfball to other ff games is kinda like comparing Monopoly (tm) and Life (tm). Yeah they are both games played on a board where you try to amass a wealth of pretend money, but aside fromt that the play dynamics are really quite different and it is impossible to truly understand Life if you keep talking in terms of monopoly. |
Quite right.
| bouncergriim wrote: | | Secondly, I would like to add that elf ball is much superior to, but would seem to share more strategy with BattleBall than other FF games that I have seen. |
I can see that comparison. Battleball was simplistic and flawed but it did have a couple really good ideas in it.
The idea of 1 die being used for everything a player did and the good or bad of that die depending on rolling over or under a target was really clever. It meant fast guys couldn't fight and tough guys were slow...brilliant.
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GalakStarscraper
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Re: Comparing fantasy football games | bouncergriim wrote: | | Secondly, I would like to add that elf ball is much superior to, but would seem to share more strategy with BattleBall than other FF games that I have seen. | You are going to see one of my dislikes here.
Battleball had no strategy at all. Unforunately the makers of the game took several elements from B.B. (like Bonehead for the big players) ... but left out one very key concept ... Tackle Zones. The fact that you could just walk right through any defense no matter how good just by rolling enough movement squares meant the game had zero strategy at all.
So my sincere hope is that we don't share ANY strategy elements with Battleball since it had absolutely none ... that would make me if we did.
Galak
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bouncergriim
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No desire to offend. Just meant that what little strategy (and I do mean little) battleball had could be more like elf ball than B.B. and even though there were no TZs you could not just walk past other players you had to tackle them. But I do agree over all it was flawed, but a good value (once it went on super sale) for all the dice and minis and playing it a couple of times, it seemed to get more fun with more adult beverages.
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GalakStarscraper
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| bouncergriim wrote: | | and even though there were no TZs you could not just walk past other players you had to tackle them. | No offense taken at all ... went back and re-read the rules.
Okay you are right about having to stop if you moved next to an opponent ... so in a way there were TZ ... Tom apologies to Hasbro for this error in statement. The guy from Hasbro that demoed the game for me didn't know that and he was demoing it that you didn't have to stop when you moved next to an opponent ... that's what I remember ... sorry.
However ... re-looking over the game ... I remember my real beef. The field was too wide. In effect it was almost impossible to cover the field very well and a good D20 dice roll meant they player just ran right around or thread the needle easily in the holes that you had to have.
Battleball's biggest problem to me was that they needed a MUCH narrower pitch. If it had this ... I think it could have worked instead of landing in the $5 bin at Toys 'R Us (which is where I picked up my 2nd copy).
Galak
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Dark Lord
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| GalakStarscraper wrote: | | bouncergriim wrote: | | and even though there were no TZs you could not just walk past other players you had to tackle them. | Went back and re-read the rules.
Okay you are right about having to stop if you moved next to an opponent ... so in a way there were TZ ... Tom apologies to Hasbro for this error in statement. The guy from Hasbro that demoed the game for me didn't know that and he was demoing it that you didn't have to stop when you moved next to an opponent ... that's what I remember ... sorry.
However ... re-looking over the game ... I remember my real beef. The field was too wide. In effect it was almost impossible to cover the field very well and a good D20 dice roll meant they player just ran right around or thread the needle easily in the holes that you had to have.
Battleball's biggest problem to me was that they needed a MUCH narrower pitch. If it had this ... I think it could have worked instead of landing in the $5 bin at Toys 'R Us (which is where I picked up my 2nd copy).
Galak |
This was my beef with it. Yeah there were "tackle zone" but they were made ineffective by the ginormous pitch. We played it on a Bl00d B0wl pitch once but the problem there was the pitch was too short.
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