
bouncergriim
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Deaths/Serious Injuries in a TestLast night, while playing a 3 test game I ended up only being able to field 5 players (starting with 12) at the start of the third test. How many players do you lose (death or otherwise) per test?
I was playing gnolls and my opponent was playing divine wind, those defenders (Sumos) were worth their wieght in casualties. IT was not so much strategy that won it for my opponent as his ability to tackle and kill my players (3 deaths and two lasting injuries).
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GrumpyGrizzly
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Re: Deaths/Serious Injuries in a Test | bouncergriim wrote: | Last night, while playing a 3 test game I ended up only being able to field 5 players (starting with 12) at the start of the third test. How many players do you lose (death or otherwise) per test?
I was playing gnolls and my opponent was playing divine wind, those defenders (Sumos) were worth their wieght in casualties. IT was not so much strategy that won it for my opponent as his ability to tackle and kill my players (3 deaths and two lasting injuries). |
Were you playing with team support? I have found that the kegs and potions make a difference for these kinds of matches.
In the game that I played with my brother using 3 test, straight up 10 players, we had 3 players out the first test, 2 the second, and 3 the third. That is for both teams together.
It was valks vs desert dogs. So I think that luck was against you a bit. But a good hit can really mess up a person in this game.
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Lines
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Yeah, I remember a one-test-game we had at the fair.
The Deadlings spent 1 1/5 hours stumbling around the ball and hitting valkyries.
After there were only 3 valks left on the field (none in the reserbes) the deadlings eventually made their touchdown...
Things like that happen...
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