
brettness37
|
Double activationsHey
I tried the 2 model per turn activation rules on the weekend, and I'm wondering if we were playing it correctly- as long as the second model to activate didn't handle the ball, it can still activate the following turn, possibly getting 2 activations back to back?
This is how we played, and it made the game fly like greased lightning!
|
GalakStarscraper
|
Re: Double activations | brettness37 wrote: | Hey
I tried the 2 model per turn activation rules on the weekend, and I'm wondering if we were playing it correctly- as long as the second model to activate didn't handle the ball, it can still activate the following turn, possibly getting 2 activations back to back?
This is how we played, and it made the game fly like greased lightning! | Yup that is correct.
It is the first model to move that gets the cannot move marker ... unless the 2nd player to move had the ball when he takes his turn (then he gets it instead).
Galak
|
brettness37
|
Re: Double activations | GalakStarscraper wrote: | ]Yup that is correct.
It is the first model to move that gets the cannot move marker ... unless the 2nd player to move had the ball when he takes his turn (then he gets it instead).
Galak |
Is that at any point during his turn? Ei. if he starts his turn without the ball, then picks it up, or starts with it and ends without it? Or starts without, ends without, but handles it during?
|
GalakStarscraper
|
Re: Double activations | brettness37 wrote: | | Is that at any point during his turn? Ei. if he starts his turn without the ball, then picks it up, or starts with it and ends without it? Or starts without, ends without, but handles it during? | It meant to be any point during his turn.
If the second player at any point during his turn was the ball handler he gets the last moved marker instead of the first player.
Galak
|
|
|
|