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mrbrownesquire

FF dungeon tiles/board

What about the possibility of making a board or series of tiles for playing FF in an underground or dungeon setting - you know what I mean.

People play the Grandma Wendy version using Quest tiles, but they are not that easy to get hold of. Perhaps you could produce a number of tiles or perhaps a number of pre-laid-out boards that can be rotated to make different combinations of board.

Not only could these be used by ff players, but also by D&D etc. players.

Any thoughts?
Darkson

Great idea.


No idea how practical it would be for impact though.
GalakStarscraper

The current plan is this.

At some point I'm going to produce a giant granite felt mat which will have two endzone areas.  Then we are going to make an add on small felt mat that can be used to expand to add more endzones.

Then I'm going to work with Litko to make plywood wall tiles that can be placed on this felt mat.  Also going to work with Litko to make 6 magic circle tokens numbered 1 through 6.

Finally working to create bomb sprues and a white metal treasure chest that can be opened.

That's my end goal ... but its a ways off yet as Hotz has had numerous issues and is very very very slow to fill my orders.  But he does great qualtity work.

Galak
MadLordAnarchy

Good to hear something might be on the cards.  I'd have suggested the skilled/interested might have thought about putting something together themselves to go through Impact but seems it's already in hand.
Dark Lord

I have wanted to do a folding Dungeontype board for awhile. IMO a Heroquest style board would be perfect for dungeon football. That is a folding board with generic rooms where doors could be placed.

I'm glad Tom is doing something but felt and plywood don't turn me on the same way folding boards with cool graphics do.
mrbrownesquire

Dark Lord wrote:
I have wanted to do a folding Dungeontype board for awhile. IMO a Heroquest style board would be perfect for dungeon football. That is a folding board with generic rooms where doors could be placed.


This was along the lines I was thinking, but without the 'folded' sections being attached. this way you could rotate the four parts to create different set-ups
Dark Lord

Money is slowly being put away in an effort for me to buy a large scale (nearly) high end laser printer.

I have more than a few projects in mind for it...some are even gaming related.  
Tarota

Between the official tiles being available for home printing, the pdf terrain available from people like WorldWorks, and folks like Litko and Dragonfire making 3D terrain, I'm not sure there's much room in this market. Not that I don't think Impact would do a good job, I'd just be worried about return on investment.
MadLordAnarchy

While we're discussing formats then - my preference is tileset rather than fixed.  I'm not even sure a board/mat is needed for football in a tunnel but there's always been a market for a surface on which various dungeoneering can take place.
Darkson

Do you have a direct link to what you mean from WorldWorks?
I've tried to check their stuff, but their website design only shows their catalogue if I hover over the button - as soon as I try t move to a specific one, the windows closes.
Darkson

Ignore that - now it's working....
Dark Lord

Well I agree that the market is saturated as far as dungeon tiles go...but not football dungeon tiles.

I'd also love to see more variant folding boards. Astro-granitish, chaos pitches, ice pitches etc.

I'd also wager (which I will eventually) that there is a market for Robo-Rally style modular boards for a fantasy football game...or at least ones that can be used for both football and dungeon crawls.

I don't think the warhammer quest tiles are as easy to get as you might think. I know you can download them for free but that involves DIY cutting and pasting...not to mention printing the graphics on regular copy paper.

IMO people are always more interested in buying a finished product of higher quality.

There's also a market for foldable cardstock 3D bitz like treasure chests, teleporters, etc.
Igor Tahavanale

Dark Lord wrote:
Well I agree that the market is saturated as far as dungeon tiles go...but not football dungeon tiles.

I'd also love to see more variant folding boards. Astro-granitish, chaos pitches, ice pitches etc.
Yes, yes, and yes.
Dark Lord wrote:
I'd also wager (which I will eventually) that there is a market for Robo-Rally style modular boards for a fantasy football game...or at least ones that can be used for both football and dungeon crawls.
And yes.

There's positivity for you! Get to work!
Cephalopod

So far this sounds like a lot of fun. I can't wait!
Crazycavey

I have visions of such classic pit falls, traps, Indiana Jones style boulders.

Not to mention the classics such as:

http://www.headinjurytheater.com/.../d&d%20beasts%20mimic%201.jpg

http://www.headinjurytheater.com/...;d%20beasts%20trapper%20floor.jpg

http://www.headinjurytheater.com/...amp;D%20beasts%20stun%20jelly.jpg

http://www.headinjurytheater.com/...%20beasts%20ceiling%20monster.jpg
mrbrownesquire

I have been thinking about this project on and off for a while now but have had other stuff to finish. I was thinking of 8 individual A3 sized boards that you could use to make a combination of board set ups. Here are 8 rough board images. They are actually to scale, the number of suares is all you can fit on an A3 sheet:
(Grey - Floor, White - Border, Blue - connecting passage, Thick line - wall)




End zone tiles













Depending what size game you want decides how many tiles you use. I have put together som sample layouts:









Now I have not played Dungeonbowl for a long time, would these boards work, is there too much/little space? Any criticism is welcome if I am to move this project forward in any way.
mrbrownesquire

Just to make it clear, this is just a sketchpad version. I want to map a layout before I start work on a full graphics funky looking board. I don't want to spend ages doing up a nice but badly-laid-out board. I just want critique on the layout at this stage.
Spiky

Looks pretty cool!

I'd consider printing really rough versions and play a couple of games before refining further

In my limited experience, if you get a couple of choking points in a dungeon set up, it can be difficult for either team to score.
mrbrownesquire

Here is a very rough version of 1 tile. Not happy with the connecting passages. Put the torch and lighting in to see how it looked. I might do them all up like this for playtesting.

Any thoughts?

Lakrillo

Not liking the light from the torch...
but that might just be me that are hurt from my job as a 3d-artist...

Other than that it looks good.
Could be cool with some walls that showed in perspective. Ever thought of building it in 3d and render the pictures?
Lakrillo

Did some quick testings... i know that you see through the backsides of the walls and that there is no bump-mapping and that the lightning is to sharp.
But i think it looks like if i put some time with it, it could be made goodlooking.

mrbrownesquire

Lakrillo wrote:
Did some quick testings... i know that you see through the backsides of the walls and that there is no bump-mapping and that the lightning is to sharp.
But i think it looks like if i put some time with it, it could be made goodlooking.



That looks brilliant, I have only basic photoshop skills. What software do you use to create that?
Lakrillo

That is done in 3ds Max.


Actually, i am not totally satisfied with the thing. The walls hide some of the squares on the floor. Think it might be a better thing to do just rooms and corridors like in some Dungeon based boardgames.

Problems would be with the doors if you wanted them to be modular... I wanted to have light cast through archways.


here is another test that might not look as good, but would be better to play on...
Darkson

Have to say the 2nd version looks better.
skatingtortoise

ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P
Lakrillo

skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...
mrbrownesquire

Lakrillo wrote:
skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...


Is it quite easy to use 3ds Max to get this effect, or have you just had alot of practice?
mrbrownesquire

Here are the other provisional tiles. Next endzones and teleports.













Lakrillo

mrbrownesquire wrote:
Lakrillo wrote:
skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...


Is it quite easy to use 3ds Max to get this effect, or have you just had alot of practice?


If you never used max, it isn't easy. I work as a 3d-modeller and max is my main tool. Not done much lightning and rendering though, so that part took me the longest time of this.
When i get some free time i will experiment some more. those lava things looks like they could throw some cool lightning...
Norse

holy crap, these are incredible!!    

Tom, hire these guys at once!  
mrbrownesquire

Here are some dug-outs, as well as the teleport pads and treasure chests:



I have printed these out so I can see how they play. If anyone else wants to print these out and can give me some feedback on how they work, then PM me your email and I will send you some .jpg files
Lakrillo

Have you printed out these and playtested them?
I am in the process of creating something for a dungeon ball tournament and i think about how i would do the boards.
mrbrownesquire

I have been using these tiles for the last 2 months in a league. After a few alterations to a couple of tiles they have been working really well. We now play that you can cross between tiles wherever squares meet, not just on the 'light' squares. There is a youtube video of some of the boards in use here:

http://www.youtube.com/watch?v=sO_LYhDENXw

I have just put together another 8 tiles that have a mix of both walls and lava and which incorporate endzones. We did this so that one player is not disadvantaged by having his enzone attached to a lava-dominated tile.

If you would like to use these tiles for your tournament, pm me your email and I will send you a link to a download folder
Cephalopod

Those look pretty cool, nice work!

I don't suppose anyone has seen dungeon tiles with hexagons? I have come to really appreciated hexes vs. squares recently. Damn Elfball for refining my tastes!
Dark Lord

I wish. AFAIK there aren't any.
Cephalopod

Dark Lord wrote:
I wish. AFAIK there aren't any.


Maybe once I finish the client I can create something that will generate the setup then. All I'd need would be the textures for the floor.
Dark Lord

Cephalopod wrote:
Dark Lord wrote:
I wish. AFAIK there aren't any.


Maybe once I finish the client I can create something that will generate the setup then. All I'd need would be the textures for the floor.


Keep it in your head. If things work out we may be closer than you think.

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