
SHERFCATAZ
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finally starting elfballhi all, i have been aware of this game for awhile but i finally have had the time to start playing so i purchased a box at gencon. i havent played that other football game, but i always wanted to but this seemed a bit more fun when i read about it. i had some questions if anyone could help out.
1. i see frog figs but no stats for frog teams, are there official stats somewhere or are the frogs custom/home rules?
2. a friend of mine wants to run a team that just kills for the win, is this a good option and what team would you suggest?
3. how much time does a typical game run if we play best 2/3 tests?
thanks all
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GalakStarscraper
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Re: finally starting elfball | SHERFCATAZ wrote: | | 1. i see frog figs but no stats for frog teams, are there official stats somewhere or are the frogs custom/home rules? | Use the Sarcos rules for this team. If we ever come out with a next edition of the game ... the Sarcos will be listed as Sarcos / Calasain (ie they have the same stats ... the Calasain being the frog team).
| Quote: | | 2. a friend of mine wants to run a team that just kills for the win, is this a good option and what team would you suggest? | Your best bet for this is probably Deadling.
| Quote: | | 3. how much time does a typical game run if we play best 2/3 tests? | The goal of the game with experienced players is that this would take between 2 to 3 hours. First time players ... this might take a bit. What I would really recommend doing is buying a deck of the Elfball cards and uses these to create a timed version of each test that has a method for breaking ties. This would do a LOT to keep a best 2 out 3 game to no more than 3 hours (2 hours if someone sweeps)
Tom/Galak
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Mad Jackal
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Divine Wind with Defenders and Hunters also very effective at killing for the win without suffering the loss of speed that deadlings do.
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