Tarota
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Get up and PLAY!So, I'm wondering if I'm doing something wrong. It seems like by half-way through each test, the field has one or two players standing on each team, with everyone else lying on the ground in various stages of recovery. Getting up isn't that hard (especially since everyone who might try to stop you is lying on the ground too), but then someone tries a tackle, makes it exactly, and you end up with two more people on the ground.
I guess my main concern is that I'm trying to demo the game, and it looks pretty silly to have over half the field consist of players on their backs. The players understand how easy it is to get up (I think...), but part of demoing is hooking in bypassers too, and if I can make things look better from that angle I'd love to know how. (Other than losing every game because I don't take Tackle challenges, anyway .)
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GalakStarscraper
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Are you remembering that you can stand up after a Tackle challenge?
The old B.B. "I'm down its a turnover" could be tainting your games.
Galak
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Tarota
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| GalakStarscraper wrote: | Are you remembering that you can stand up after a Tackle challenge?
The old B.B. "I'm down its a turnover" could be tainting your games. |
Hmmm. Yes and no. I tend to try to get behind someone for the tackle, even if it means I use up all my movement to do it. Or, if I have extra movement after all, I try shoving to build up momentum. It's not that I don't remember that I can't stand up after a Tackle (I even reminded my opponent in our last game), it's that I don't plan for it. And since I've got more experience than my opponents, my tactics probably influence them.
OK, I'll try to save some Jog for standing up after my tackles, and see how that works out. (And I'm looking at counters to show Down/Dazed, which is an easy way to not have models lying down on the job. Again, more to look pretty for passers-by than for game-play reasons.)
How many players tend to be Down/Dazed at the end of a test, in the collective's experience?
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bouncergriim
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With my buddy we don't end up dazed/down, we end up dead or at least off the pitch. We are more likely to have 6 guys on the field total betweent the two of us. Sometimes I leave a guy down so he can't get hurt.
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GalakStarscraper
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Part of the players being down is to help make sure the game ends in under an hour.
If you didn't have a way to clean out traffic on the pitch ... the game would take forever.
Galak
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Dark Lord
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Another thing we noticed is that part of the FF mentality is to Block first and ask questions later.
Lots of times in Elfball I avoid throwing a tackle unless I have to. But this depends on what team I am playing also. But it isn't always necessary to throw a tackle to immobilize a player...and even getting the ball loose.
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valdric
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Under and hour? You should see Stout and I play (2.5 hours minimum, lol...)
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Dark Lord
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Our games run from 60 minutes to 90 minutes. Some go over but only the tightest and most even matches go to 120 minutes.
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Stout Youngblood
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| valdric wrote: | | Under and hour? You should see Stout and I play (2.5 hours minimum, lol...) |
Wish we could play more to get over this obvious learning curve...
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Darkson
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I really need to get some games in, but seeing as the gang here are really getting into FF...
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Dark Lord
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I wanted to set up a league in Springfield and run it as a Division of the league I am running in my home town...but maybe I should create a Vassal league as a new division?
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