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Ewan

Not that I'm getting bored with Fantasy Football...

As head honcho here, I'd be pretty dumb if I did not look at other areas that could be an option for Impact! minis

As far as the biggest mini market is concerned I'd hazard a guess that the 'Historical' mini area is probably the largest.

Unfortunately it's not something that fires my imagination (no offence intended to anyone that does play those types of games)

IF Impact! were to look into other game types which do you guys think would be worthwhile pursuing?

Please bear in mind that we're not trying to step on anyone elses toes here so don't bother suggesting 40K, Warhammer, Warmachine etc (Ideally, it should be our own game - not nicked from someone else)

What genre, rules, game type would appeal to you guys the most?

I don't want to colour anyones thoughts by suggesting my own ideas at the moment but I'd certainly be interested in what you come up with.

Thanks
Urb

For me it's more about the strategy over the miniatures themselves. You can make cool miniatures for any genre but it's the actual game play is what's drives the success. If I had to choose I always liked the oversized future gun thing. Still swords, dragons and wizards are cool too.

ok I like it all...
Darkson

Generic future/post-apocolyptic gang members and generic fantasy races.

Sorry, but for me, it has to have a use for one of the games I play (FF, Necro and Mordheim) but figs like above would have so many uses (RPG's to).
Xtreme

Sport related mini games would get my attention first. Though small gang related fighting games would be cool too.
Bodhi

Postapocalyptic fantasy small gang warfare (akin to Shadowrun) is something I jump at every opportunity I get to sculpt it. Steampunk is also great fun. And Horror of course.
A thought that I have had that I do not think has been done is to make figures in packs with some scenery apropriate for their "Faction". All this scenery would be interlocking so if you buy several of the figures you get more scenery (of course scenery would also be available separately) So each figure would have a textured base and a "backdrop" Several of the "Backdrops" could be used for building walls.

Rules should be fast and simple (much like Elfball rules I guess)
Ewan

Thats a nice idea about scenery packs, Bodhi

I like the idea of near future gangs/skirmishy type games.

1 - Because it does not require a huge financial outlay to get playing
2 - Most people can relate to the genre
3 - It can still give Impact some artistic freedom to produce ranges that don't directly step on IP toes.

Off the top of my head (kinda)...(fluff wise)

A freak occurence with 'ley lines' (look it up) rips the fabric of reality and fantasy races/magic/aliens/zombies/demons.. blah blah - flood in. Mankind (already on its heels) has to fight to survive in this hostile 'brave new world' (you get the idea surely...)

I'd definitely be interested in seeing what folks here can come up with.
Chairface

Ewan wrote:
A freak occurence with 'ley lines' (look it up) rips the fabric of reality and fantasy races/magic/aliens/zombies/demons.. blah blah - flood in. Mankind (already on its heels) has to fight to survive in this hostile 'brave new world' (you get the idea surely...)


Sounds vaguely familiar.....
Ewan

Crap! really?

Ok, pretty famous for not paying attention when I get an idea

Who's game am I stepping on?
Hoomin_erra

Sounds like it could be similar to Paladium rifts
Darkson

Or Shadowrun?

But tbh, I don't think you'll get a "new idea" that hasn't already been at least thought off in the wider RPG community. Obviously I'm not a lawyer, but I wouldn't have thought they could copywrite a generic idea? As long as you're not blantently ripping off their fluff, it shouldn't be a problem.
Chairface

Ewan wrote:
Crap! really?

Ok, pretty famous for not paying attention when I get an idea

Who's game am I stepping on?


You really didn't know? Sorry! I thought you were alluding to Rifts. Not that theres anything wrong with that.
White Elk's Peyote Rattle

I think the market is flooded with Skirmish games, personally-

You want something that fills a current Void, and also fits in aesthetically with the companies goals? How 'bout a Fantasy Naval Game? It should fit into the 'beer & pretzel' category, and _no one_ currently has anything on the market-

There is a demand, too:
http://games.groups.yahoo.com/group/theseaofclaws/
fen

I think light fantasy naval skirmish could be a possibility.

And that doesn't have to be boat skirmishing.

Has anyone ever made a Piratical Boarding style game?

The terrain map would instead be two boats lashed together, the game would thrash out boarding combat...

There's plenty of room for various small sized crews (around 20 guys.) It could have traditional fantasy elements (Orcs, Humans, Goblins, Undead etc) or it could be 'faction' based humans (and obviously still undead ;))

Captains, Bosuns, Wizards, Marines, Crew, maybe even various 'ship maps'.

Sure it's (another) skirmish game, but one that might be different enough to merit it. There's plenty of potential in plundering various historical crew types to get ideas (Spanish, French, British, Norse, Romans, Egyptians, Pirates etc)
Darkson

I'd like to see some "proper" rules for a bar room brawl, then we could have some decent bar models, such as furniture (stools, tables, bottles etc), some "background" patrons/staff (old man in th ecorner, barman/maid, stripper [for the more adult pub ;) ]) and some bar specific figs (guy holding a stool above his head, one braking a pool cue over his knee).

That sorta stuff. ;)
Bonehead

I like the idea with the pirates and the ships. sounds like a lot of fun.
Same for the bar room brawl. --> Could also be on a market place.
Father

A naval game in which small model ships navigate and fight with cannons and magic combined with larger scale deck models and crews (a zoom in feature if you will) for boarding actions would definetly wet my appetite.

Fantastic idea. Only potential complication that I see is that with boarding actions featured so prominently the layout of the different ship decks becomes very important (they are esentially the playing board) You would need to supply ship layouts for each ship type. Other than that I'm very interested. If you ever need a playtester count me in

For reference here is an old board game I used to play when I was younger.
http://www.boardgamegeek.com/game/96

It's rather simplistic in it's rules and there is no RPG element but it sure was a blast to play and demonstrates that the idea has merit.

So sombody agree to design this and make me some gnome pirates, yaharr!!!
Ziggi

Father wrote:
A naval game in which small model ships navigate and fight with cannons and magic combined with larger scale deck models and crews (a zoom in featrure if you will) for boarding actions would definetly wet my appetite.


I've been planning a similar combination of BFG and Space Hulk in a campaign, but have not had the time nor the people to play this with so it's still only an idea.

Ships would be a wonderful idea. I've been playing around the idea of starting man o'war or something similar but the ships are just too hard to get. A remedy to this would be wonderful.

Ziggi
Bodhi

Anybody played the old TSR game "Snapshot" based on simplified Travellers rules? It's a great game that takes place in one little spaceship. One of the great things about it was that they had a geniously simple way for real damage effect. ALL atrributes counted as "hit points" and everytime a character got damaged points were deducted from all attributes (there were no "mental" attributes) so the characters would actually become weaker each time they got hit. It's a feature that far to many RPG and strategy games lack.
I've also pondered on the idea of the "zoom in" feature, combining two different types of game. With flat printed cardboard lay outs that shouldn't be to complicated (goes for both pirate and spaceship ideas). As soon as we start getting 3D about it though production costs would probably pile up quickly.
White Elk's Peyote Rattle

Bonehead wrote:
I like the idea with the pirates and the ships. sounds like a lot of fun. Same for the bar room brawl. --> Could also be on a market place.


Could be The Same Game, no...? Small Scale Skirmish, fantasy, limited "field"...
Darkson

For me, a Naval game hols no interest - I never was bothered by Man O'War either.

But I can see WERP (I am NOT typing all that!) is cming from on the similarities for the boarding/brawl - perhaps as 2 seperate rules?

Set #1 - the Naval game - ship movement, ship-to-ship combat etc.
Set #2 - the skrimish game - rules for fighing in enclosed spaces (bars, ship decks, dockside warehouses, etc) with rules for improvised weapons (bottles, pool cues, cannonballs, rigging, crates etc) and some eample lists.
IronAge_Man

I'd love to see minis for a tile-based (hexes or squares) dungeon crawl game (like Talisman, Heroquest, Warhammer Quest etc.), and I even once posted an outline for rules based on Fantasy Football blockdice on TBB. To create your very own game, you could use some custom combat dice, some well established generic ones off Chessex, or whomever else does dice. A nice, quick, 'beer'n'pretzels' type game, with simple stat lines and fast play.

The other thing needed would be printable floor-plans - I believe some companies do those too - one even does printable 3D dungeons! There are many free ones on the web too, for the aforementioned games.

The ultimate would be to launch the rules as Open Source, get other mini makers working on it too, and make some money selling floor-plan card prints (they'd be free to print under the GPL too), combat dice and scenic accessories, as well as minis.
Sharing with other companies would have the benefit of increasing the coverage the game would get, and increasing the customer pool for all the companies involved - it is rare that small, specialist miniature companies make competing products, I've noticed.

It could equally be adapted to post-apocalyptic/zombie/scifi/Space Hulk/horror/vampires etc. genres, and bar-room brawls too.

As Heresy already has plenty of demons and monsters for this genre, heroic figures would be a nice complement for this sort of game.
Mad Jackal

Simon wrote:
For me, a Naval game hols no interest - I never was bothered by Man O'War either.

But I can see WERP (I am NOT typing all that!) is cming from on the similarities for the boarding/brawl - perhaps as 2 seperate rules?

Set #1 - the Naval game - ship movement, ship-to-ship combat etc.
Set #2 - the skrimish game - rules for fighing in enclosed spaces (bars, ship decks, dockside warehouses, etc) with rules for improvised weapons (bottles, pool cues, cannonballs, rigging, crates etc) and some eample lists.


I agree. (Other than the navl part I do like navla warfare if done well.)

Which band of bloody cut throat pirates didn't have a brawl with a rival crew if they met up in a bar-room on shore ?

And why would the rules for bar room brawling be any different that the on deck boarding actions ? And why couldn't these guy start out as lowly scrubs and have to learn how to fight better to survive? (granted a mechanic that lent itself to simple "one-off" beer and pretzles version as well would be best.)

It would be possible to work out the Naval combat - ship to ship firing and manuvering in one rules set (possibly with simplified boarding actions for those that don't want that much detail - and those that want to play fast and fun.

And have the "advanced" boarding rules - and bar-room fighting in another set for those that want the detail of "gang" models fighting miniature to minature in close quaters with a wide range of weapons...


The "boards" you guys are talking about can be "maps" of different oceans or seas. (Where the ships fight and sail.) And also the various ship types which would be "decks" and sites of the boarding parties.

Not to mention the different taverns for the brawling. And maybe the ports themselves for Pirates raiding into towns or rival lairs ?



This sounds like a really exciting idea.
Ithilkir

Brief rundown of a game idea I've had floating around in my head.

Setting: Futuristic, but 'hive city', post apocalyptic or cyberpunk streets work best.

Theme: Remember the Speeder bikes from Star Wars? Didn't you always want one? Now you do... You (and the rest of your friends) start off with a lowly punk with a beaten up, busted speeder bike. Through competing in races with other bikers you earn cash to buy new parts for the bike and gain new skills which can improve your driving ability or bike customising skills.

Progression: Easy to setup balanced games, but if you want progression rules, you gain cash from competing in races. To gain skills, you must perform stunts. Whether it's overtaking, ramming, sharp turns or just wild showoff moves. The riskier the stunt, the more XP you'll get, however, you risk botching the move and possibly injuring yourself, damaging your bike or if going for some major stunts, writing off the bike or getting yourself killed.

Board: Two choices... Simply decide on a course with terrain scattered about, or use modular card pieces such as they did with Warhammer Quest to put together tracks (and you can combine packs with friends to make longer tracks)

Modelling Choices: Loads... Bikes are customisable to your hearts content and once a basic chassis is scultped then it's easy to add bits to make a unique bike as well as pilfering parts from various 'riding' miniatures to customise the riders :)
White Elk's Peyote Rattle

So... equal parts Akira, Dark Future, and Shonan Bakusouzoku?

Depends a -lot- on execution: 'Car Wars' has the detailed version down, but a rules-lite version with emphasis on modeling might fly-


< mumbles> (...I'd still rather see Fantasy Pirates...)
Father

White Elk's Peyote Rattle wrote:


< mumbles> (...I'd still rather see Fantasy Pirates...)


I've got some ideas rolling around, If they come together I'll post them.
Evil Git

hmmm just had a thought. what about a wacky races type game

yeah remember the cartoon with dick dastardly et al. well mix that with death race 3000 (the film with sly stallone that inspired carmageddon) and we could be onto something.

you are a budding competitor in the local race scene. trick out your car with various oddball contraptions such as big hooks to pick up other cars, magnets, oil slicks etc. and race on a pre determined board like formula d.

you could have it so that the more tricks your car had the slower it became (so not as many squares moved per turn) and stuff like that. you could even have it as a one off game system or as a full league type system.
Dark Lord

I have to agree that generic sci-fi and fantasy minis would be the best. I know I'm more likely to buy minis that can "multi-task" if you know what I mean.

Open the monster manual for D&D and start sculpting!

Also super-hero minis would be cool too!
Bodhi

OH NO, don't open the monster manual! I've found that the best way to stay clear of accidental IP theft is to NEVER look at anything done by ANY other company. Better go to the mythological sources for various monsters and beasts. Stealing a 2000 years old idea and tweaking it a little to your own purposes is SO much more legally safe
djengis_khan

I'd like to see some "small" game you only play with only one squad...

like when I started to play warzone and Chronopia... or something like Warzone with small squads and loose the Uber powerful Individuals.. although it was cool to create them..

Chronopia ruled btw.. why don't I pay it anymore?


though some sort of racing game could be very cool but if you have to buy all parts and stuff it might scare me off if it's expensive...


Djengis
Torpor

Ewan - Don't be worried about ideas having been used before. Most every basic concept has been used previously. How many movies are reworkings of 'Romeo and Juliet' or some Jane Austin book for example.

The bar room fight game sounds like a winner - small number of miniatures to start, potential optional add ons, minis can do double duty for the RPG crowd, and can get the beer and pretzel board gamers as well.

One of my favourite games from the early 80's was precisely this sort of game. It was published by Yaquinto and was part of their Album game series (not sure if that was the actual title of the series, but they looked like fat record albums as the box folded out to become the board). It was called "Swashbuckler". It had two boards - a bar and on the other side of the interior... two ships. It was a bit clunky but for half an hour you could be one of the three musketeers throwing beer mugs and furniture at one another in addition to swinging on the chandelier. It had cardboard pieces as was common for the time, but if the concept were updated to have miniatures, it would be great. Yaquinto also did a futuristic bar brawl game in the same series called "Adventurer" but that wasn't as good.

As you can see from the other posts, there have been other games in this niche, but I cannot think of any on the market now or even still in print. So it is unclaimed territory for the current generation of gamers. Make your own version of 'Sense and Sensibility' Ewan and flog it to the wide world. Some people may recognize what you have been inspired by, but you will succeed if you give it a tweak or twist and above all make it entertaining.
mlindsay2706

im a fan of sci/fantasy guys....you know, id love to see some twisted circus figures there. kinda like the Nergal circus guys from mordhiem, but better. i just dont like those figs except for one, the jester i think. a cross between the guys from necromunda with the masks and the plaugue carnival would be cool. mite be able to use interchangable hands to, so by selcting certain weapons you can make them sci guys (eg guns, grenades...) or fantasy guys (swords, bows...)
Dark Lord

My summer project is/was going to be a D20 Night of the Living Dead module. Sort of a one-off game of "he who dies last wins"

So I'd love to see some "everyday heroes" cops, firemen, army etc.
mlindsay2706

thatd be cool. the unsaid heroes of the world today

im always a fan of undead though. not vampires, unless they are cool underworld style lol, but zombie dudes. you know, aaargghh brains kinda dudes, always fun to paint and convert because you can fxck them right up and it suits the way they look.
Rab

I'm rather taken with the idea of a simple boarding/boarding pirate game, with (of course!) zombie pirates included

I'm knocking about a few ideas at the moment, and if I can force them together into a game that isn't as dreadful as hearing - while eating - that John Prescott has had sex - shudder - then I might even share it with you all

Ah-harr, me hearties...
Rab

oops, meant "brawling/boarding pirate game"
Bodhi

mlindsay2706 wrote:
im a fan of sci/fantasy guys....you know, id love to see some twisted circus figures there. kinda like the Nergal circus guys from mordhiem, but better. i just dont like those figs except for one, the jester i think. a cross between the guys from necromunda with the masks and the plaugue carnival would be cool. mite be able to use interchangable hands to, so by selcting certain weapons you can make them sci guys (eg guns, grenades...) or fantasy guys (swords, bows...)


For a bigger sized reference how about the "psychocircus" figures from MacFarlanes toys? Are they in the style you're thinking of?
skatingtortoise

i like the sound of the bar-room brawl game, with rules for how drunk the in-game participants are depending on the time of the brawl, and also a possible extra set of '18+ only' rules, involving real life forfeits, for ingame events...
fatgoblin

if you can make it such that the figures you are producing can be used as support figures for fantasy football, it will kill 2 birds with one stone
the masherking

Re: Not that I'm getting bored with Fantasy Football...

Ewan wrote:
As head honcho here, I'd be pretty dumb if I did not look at other areas that could be an option for Impact! minis

What genre, rules, game type would appeal to you guys the most?



CHARIOT RACING

Setting: Fansty/sci-fi mix: tongue in cheek like fantasy football.

I would love to see the troll child of Fasa's Circus Imperium and
fantasy football. My friends and I have been having a blast with Circus Imperium but it lacks the league rules that we love so much from FF.

1. you can Sell us felt boards with all kinds of wild racing tracks printed on. (plus they can be rolled up for easy travel)

2. the turning and whipping your beast rules from C.I. are worth looking into. with Block...ur...Impact! dice rules for HTH combat and chariot combat you'll have one hell of a game.

3. League rules to manage your stable of drivers would ROCK!! earning different skills to pice up the game

4. sweet sweet Chariots with mounts Minis.
your can have different driver and Fighter (they ride shotgun ) minatures
for Sale.

5. game could grow with the addition of track traps like lave pits or spiked pits.....Uhhhhhh Spiked Lava pits ramps, figure eight tracks, 2 level figure eight tracks, 2 level figure eight tracks with ramps and spiked lava pits..
..I think you see where I'm going with this
GalakStarscraper

I bought a great chariot game that pretty much has all of this.

Recommend this to you seriously.

Arena Maximus

Galak
the masherking

GalakStarscraper wrote:
I bought a great chariot game that pretty much has all of this.

Recommend this to you seriously.

Arena Maximus

Galak


Thanks I'll have to check out.
Mephisto

What would be cool about a naval game, would be something like Pirates! and these cool games.

I would play it on a hexagonal map (sea) over which you could put some templates representing islands and with some small counters (miniatures) representing cities/ports and so on. Then different miniatures representing the ships of every different races (I would prefer fantasy races like High Elves, Dark Elves and so on).

You then could opt for different strategies like fighting or travelling between ports. You could have trade ships and also fighting ships or a mix betwenn both and fullfill some missions.

About boarding and fighting you could have the stats and experience of the crew on a sheet and then representing it by rolling dices with the respective modificators.
Dark Lord

Mephisto wrote:
What would be cool about a naval game, would be something like Pirates! and these cool games.

I would play it on a hexagonal map (sea) over which you could put some templates representing islands and with some small counters (miniatures) representing cities/ports and so on. Then different miniatures representing the ships of every different races (I would prefer fantasy races like High Elves, Dark Elves and so on).

You then could opt for different strategies like fighting or travelling between ports. You could have trade ships and also fighting ships or a mix betwenn both and fullfill some missions.

About boarding and fighting you could have the stats and experience of the crew on a sheet and then representing it by rolling dices with the respective modificators.



Heh heh, hey somebody should develop something like that for Impact!
Mephisto

Dark Lord wrote:
Mephisto wrote:
What would be cool about a naval game, would be something like Pirates! and these cool games.

I would play it on a hexagonal map (sea) over which you could put some templates representing islands and with some small counters (miniatures) representing cities/ports and so on. Then different miniatures representing the ships of every different races (I would prefer fantasy races like High Elves, Dark Elves and so on).

You then could opt for different strategies like fighting or travelling between ports. You could have trade ships and also fighting ships or a mix betwenn both and fullfill some missions.

About boarding and fighting you could have the stats and experience of the crew on a sheet and then representing it by rolling dices with the respective modificators.



Heh heh, hey somebody should develop something like that for Impact!


What I'm referring to is that not always it is only fighting. There are other components that could be interesting like trade and getting more and more richer.

And what would be interesting is to introduce management. Not obly fighting but to see that you can buy more ships not obly because you have taken it from your opponent, but because you have earned a lot of money by trading.
Lychanthrope

Seafarers of Cataan with "real" robbers/pirates.
Dark Lord

Mephisto wrote:
Dark Lord wrote:
Mephisto wrote:
What would be cool about a naval game, would be something like Pirates! and these cool games.

I would play it on a hexagonal map (sea) over which you could put some templates representing islands and with some small counters (miniatures) representing cities/ports and so on. Then different miniatures representing the ships of every different races (I would prefer fantasy races like High Elves, Dark Elves and so on).

You then could opt for different strategies like fighting or travelling between ports. You could have trade ships and also fighting ships or a mix betwenn both and fullfill some missions.

About boarding and fighting you could have the stats and experience of the crew on a sheet and then representing it by rolling dices with the respective modificators.



Heh heh, hey somebody should develop something like that for Impact!


What I'm referring to is that not always it is only fighting. There are other components that could be interesting like trade and getting more and more richer.

And what would be interesting is to introduce management. Not obly fighting but to see that you can buy more ships not obly because you have taken it from your opponent, but because you have earned a lot of money by trading.


Don't worry. I'm not laughing at the concept or your ideas. I'm laughing at something else.
darktremere

One of the things I like about Fantasy Football that is missing in a lot of the other small skirmish style games is the advancement feature for the players and the inducements to even it out. If you can manage to work that into some sort of barroom brawl/pirate boarding game I think it would help generate more interest.

Although for me, I'm not as interested in the naval combat side of it as much as the hand-to-hand combat side.
Dark Lord

darktremere wrote:
One of the things I like about Fantasy Football that is missing in a lot of the other small skirmish style games is the advancement feature for the players and the inducements to even it out.


Where is the puke icon when you need it?!

I don't want sound condescending or "aggrssive" or whatever else you wanna label it as but....


I just can't wrap my brain around this mentality.

Why bother with advancement if it ends up even no matter what?
What is the point of being rewarded for success if you are equally rewarded for unsuccess?

It's a "negative-reality inversion" as Neil would say.


Sorry, I don't want to pick a fight but if this sort of mentality was brought into Elfball (or any future impact games) I would stop playing them.
darktremere

Dark Lord wrote:
darktremere wrote:
One of the things I like about Fantasy Football that is missing in a lot of the other small skirmish style games is the advancement feature for the players and the inducements to even it out.


Where is the puke icon when you need it?!

I don't want sound condescending or "aggrssive" or whatever else you wanna label it as but....


I just can't wrap my brain around this mentality.

Why bother with advancement if it ends up even no matter what?
What is the point of being rewarded for success if you are equally rewarded for unsuccess?

It's a "negative-reality inversion" as Neil would say.


Sorry, I don't want to pick a fight but if this sort of mentality was brought into Elfball (or any future impact games) I would stop playing them.


Ok, I guess I should have phrased it better. You play fantasy football, your players get better, they get skills, stat increases, whatever. It makes it easier to pound on your opponent. The inducement system at least gives the lower rated team some sort of a chance.

Play some of the other skirmish style miniature games out there and it's usually a point system. You play a game with each person bringing an agreed upon amount of points worth of stuff. No advancement when the game is done, nothing to show that this guy killed 4 people on the other side.

Does this sound better? And check the Zlurpee site for a puke icon.
Dark Lord

Sorry still doesn't make sense.

You want to be able to pound an opponent that is far weaker than you but you want him to be able to hang in there long enough to soak up maximum abuse from you? But not really win?


Or is it that you don't have the skills to beat an opponent of higher TV so you need handicaps?


Here's the problem as I see them.

One of the arguments that I hear for inducements is that it is a way to stop lower ranked teams from being destroyed by 300TR monsters that 3rd edition produces.

The problem is that several times I asked for anyone to produce paperwork where they used LRB rules and had 300 point team. Nobody ever did. Nobody in my league ever got to 300 points with LRB rules. It was incredibly hard to do.

Also, I was told repeatedly that inducements were not for selling minis but to give the poor 100 TR teams a chance to survive because joining a new league (one that was apparently using house rules because even 3rd ed allowed for declining challenges)meant they would be trashed by the monsters of that league but when I suggested that instead of giving them freebies you allow them to recoup their losses beyond a certain point I was told I was nuts.

The inducement rules ignored the fact that coaches could decline challenges, it ignored the fact that several leagues around the world had already dealt with the problems and went with a solution that encouraged coaches to buy "mercenaries" and the minis they required.

Mercenaries who BTW are good for nothing but fouling those star players the other coach has built up.

Min maxing and cherry picking combined with consequence free attacking of other players (why not throw those skeletons at the opponent's ogre? You didn't pay for them!)? Sounds like munchkin's paradise. And a mini seller's dream.
Not balanced rules.

Thirdly a problem that was never addressed (at least until I just abandoned the whole mess) was that there is a world of difference between a game involving a 100TV vs/ 200TV team and a 200 TV and a 300 TV team and yet the inducement amount was the same.
How does that help anyone? All that does is allow the underdog to come in and use freebooters to hurt a team built through hard work and strategy.


Elfball allows players to grow individually and allows teams to advance and yet still play on an even playing field.

Throwing in attribute increases and then inducements only mucks things up and you end up with perpetual band-aids like fantasy football has.

No thanks.
darktremere

Ok, fine, just forget about the comment about inducements. My main point is that I still like the idea of being able to advance players like in fantasy football, I think that a game that allows you to continue on with a squad or team and watch it get better over time is better than a game that doesn't have that advancement system in place.
Dark Lord

Well there is advancement rules in Elfball.

I don't see why they wouldn't work for other skirmish games. There's actually quite a few skirmish games that allow advancement...most of the time in a similar vein to what Elfball does. (IE Your characters can gain advances but you are always forced to supply equally rated squads)
darktremere

Dark Lord wrote:
Well there is advancement rules in Elfball.

I don't see why they wouldn't work for other skirmish games. There's actually quite a few skirmish games that allow advancement...most of the time in a similar vein to what Elfball does. (IE Your characters can gain advances but you are always forced to supply equally rated squads)


I admit I haven't looked into the rules much for Elfball, I have been reading some of the comments in the Elfball forums though, looks interesting, I just need more time for everything. I'll have to look into them more, the advancement feature is what makes a game really appeal to me. I would like to see something similar in any new game Impact makes as long as it's feasible and makes sense.

I used to play a lot of Battletech and similar games and it always seemed to be one-off games, with no advancement. I'm teaching my daughter how to play Star Wars minis and it's always based on the points of the characters, rebel troopers are always the same. Both are ok once in a while, but I have a hard time becoming a real fanatic for them.
Dark Lord

Oh sorry.

I thought you were another person bashing the 'no attribute increases' aspect, so I went off a little. Sorry.


In Elfball the players each receive a 'goal point' just for being on the field when a goal is scored. Every 5 GP's gets you a skill. Skills are tiered (basic and advanced) So the players level up more evenly on a team. Also with a maximum of goals per team in one game the most goal points a player could get in one game is 3. That means to get just one advanced skill a player has to play a minimum of 4 games. And from what I have seen it's gonna take a lot to earn 3 goal points in four games straight. If I had to guess I'd say it would be more like 6 or 8 games. (And that's if you played to 3 every time...most game are gonna go to two.)

Now each player's cost rises as he gets skills and your Team Cost has to be 150 for every game. So as your team's players increase in skill some of them will have to be let go in favor of cheaper rookies. To me this mimics real life sports that use a salary cap.
JumpingElf

IMO a Fantasy Gladiators Game would be nice. Every player have a few Galdiators and try to win a tournament. The gladiators will become better with every fight und so every player can build his own favorite.
I think it would be coolto see the different races fighting each other (human, dwarf, elves, halflings, undead, undead, monsters ....) alone or in teams, normal fights or in death matches.
bouncergriim

Bar room style...

I like this and it lends it self to the elf ball world even. You know the elfballers probably hang out in a pub after a hard match. (reminds me of a shirt one of my rugby playing friends wore: My drinking team has a rugby problem). This way you could even use some of the elfball minis for the pub and it connects well with street brawl.

You wouldn't have to play with elf ball figs but you could. So it could be a two way street for gamers and cut down the cost of starting a pub brawl gang.


Though just to add I do like the futuristic space punk stuff too, I am a huge Firefly fan if anyone remembers the TV show or the movie Serenity. This idea could even be modified to be "naval" and have rival space pirate gangs boarding others ships using "pub brawl" style rules.

I also like the style of elfballs challenges, it reminds me of an RPG I played in high school published by White Wolf. The attributes and needing a certain number of successes based on these attributes. I think the elfball attributes would lend themselves well to a pub brawl setting.

Jog- would need a name change probably but would work well for determining number of actions taken by a pub brawler, maybe call it actions instead.

Might- this translates well

Tackle- Hand to Hand combat ability

Dodge- this would work for ability to avoid gettting hit and getting away from angry brawlers

Skill- ability to improvize and use weapons, pick up stool and throw it like an elf ball, could be used also to try to catch flying objects

Grit- Good standard endurance attribute

These figures could be fantasy or just crowd type figures, everyone loves a good pub brawl.

Instead of ref---Barkeep He is the meanest in the joint and remember... "The bartender never gets killed"
GalakStarscraper

Interesting ... I'll think about this.

Galak
bouncergriim

The bar brawl might even lend to making a campaign mode for Elf Ball, Not only do teams advance through on the field action. They might also get advancement for in bar "heroics".

The bar brawl idea reminds me also of some of the back story in the FF novels.

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