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Sherman

Skill Questions

I have a few questions in regards to a couple of the skill advances available to players.

Pummel - I don't get it.  If I'm reading this skill right, only the Swinetaur benefits from using this ability and even then only marginally.  Every other monster just has too much Tackle to want to bother with using half of its Might.  Is there something I'm missing?  The only advantage seems to be a bonus success which should be made up by the two or three dice the monster is losing.  The math seems really bad on this...

Taunt - Who changes the taunted model's facing?  Is the model supposed to be moved so as to be facing as directly as possible towards the taunter?  Or is anywhere in the model's front acceptable?  What does "As many times as you can against as many opponents as you can..." mean?  Does this mean you can throw one die from your Momentum until you run out or fail/flop (see below)?  I assume you can't try against the same model repeatedly during that action...  Or not?

Also on Taunt, the wording doesn't seem to work with the rest of the rules.
It says to use the Dash rules, but doesn't actually coincide with the Dash rules at all.  Right now simply failing should result in a SiM (per Dash), but the wording suggests that failing does nothing and a Flop only removes the rest of your Momentum and doesn't create a SiM either...  I think a separate chart for Taunt would be better instead of trying to shoe-horn it into a challenge that is set-up as an all or nothing last-ditch effort.

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