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bouncergriim

Skills

Basic midfielder Rally : Rally (Midfielder/Basic): This player is never out of the action when down. This player may pay one pace of Jog and have it count as paying three to improve his chances for a Get Up challenge.

How does this work/need to be reworded now that you only pay 2 extra instead of three?
GalakStarscraper

It can be reworded ...

Basically a player with Rally never is effected by the -2 modifier for being Dazed.

I think the skill still works in a way ... as you pay 3 total instead of 1 normally and Rally would make you understand that it just needs to be 1 ... however I agree that wording needs to be better.

Galak
GalakStarscraper

Would this change make that clear?

Quote:
Rally (Midfielder/Basic): This player is never out of the action when down. This player's Get Up challenge roll ignores the -2 modifier if the player is Dazed.


Galak
GrumpyGrizzly

GalakStarscraper wrote:
Would this change make that clear?

Quote:
Rally (Midfielder/Basic): This player is never out of the action when down. This player's Get Up challenge roll ignores the -2 modifier if the player is Dazed.


Galak


Perfect Galak. Clean, simple, and too the point.
Tarota

GalakStarscraper wrote:
Would this change make that clear?

Quote:
Rally (Midfielder/Basic): This player is never out of the action when down. This player's Get Up challenge roll ignores the -2 modifier if the player is Dazed.


Galak


Except:
1) It's a +2 modifier if the player is Dazed.
2) You can no longer use Rally to help you get up next to opposing players. This might be intentional, though?
GalakStarscraper

Tarota wrote:
Except:
1) It's a +2 modifier if the player is Dazed.
Ugh .. yes you are correct +2 ... my bad.

Quote:
2) You can no longer use Rally to help you get up next to opposing players. This might be intentional, though?
Yah it was intentional. There is a Grit skill that give -1 modifiers to Get Up rolls ... so having Rally allow a constant -2 is ability overlap ... so I'm modifying it to reference only the Dazed part of the role.

Galak
Lychanthrope

LOL

I hear a 4.91.
bouncergriim

Sorry to add more, but I thought I would try to check the wording of other skills while I was at it. Again, I have not played the game yet, so my question are all newbie and theoretical.

Not trying to give you more work Tom, but I just am a bit of rules lawyer in our FF league and am trying to sort the Elfball rules out before I introduce it to them.

So here it goes:

On skills if it doesn’t specify only once per turn then it can be used multiple times. Like adding two dice to shoves if you are psycho?

Sprinter: Sprinter (Jog/Advanced): You may perform the Dash challenge as many times per action as you want without paying Momentum. Instead of Momentum paid, this player uses his Jog attribute to determine how many challenge dice can be rolled for the Dash challenge (maximum of 6). The number of successes needed for each Dash challenge is equal to number of Dash challenges the player has attempted this action plus 1. For example, if you are attempting your 3rd Dash challenge, you must roll 4 or more successes.

Can you use this ability if you have no momentum; the rules say you need momentum to perform a dash. Secondly do you get a free challenge for every dash or only one at the end?

Resilient (Grit/Basic): Tough as nails … this player is very difficult to take out of the game. Resilient may be used once per action and allows you to replace one die of your choice from any challenge using the Grit attribute (you must use the result from the new roll in place of the original die roll).

This can only be used during your action or during a turn. I ask this for if you are hit in your opponents action can you replace one die from an injury. Or does this only really work for getups in your turn. I am a little confused.

Enrage (Monster/Advanced): This player strikes back with a vengeance when attacked. This player may add two Momentum counters to the Momentum track if an Impact, Tackle, or Shove challenge was attempted against him on the opponent's previous turn. Note: use of the abilities Cutblock, Steal, and Cheapshot against this player in the previous turn also count for triggering the Enrage ability.

This only gives you two momentum counters regardless on the number of shoves, tackles or impacts this monster? Does he have to be the one activated to make this happen?
GalakStarscraper

bouncergriim wrote:
On skills if it doesn’t specify only once per turn then it can be used multiple times. Like adding two dice to shoves if you are psycho?
Correct unless stated it can be used multiple times.

Quote:
Can you use this ability if you have no momentum;
Yes

Quote:
the rules say you need momentum to perform a dash. Secondly do you get a free challenge for every dash or only one at the end?
The ability overrides the normal rules for Dash. Each successful Dash would gave you either one extra Jog or one extra Jog and a free challenge.

Quote:
This can only be used during your action or during a turn. I ask this for if you are hit in your opponents action can you replace one die from an injury. Or does this only really work for getups in your turn. I am a little confused.
Doesn't specify that it needs to be your action ... just an action. So yes it can be used on hits from your opponent.

Quote:
This only gives you two momentum counters regardless on the number of shoves, tackles or impacts this monster? Does he have to be the one activated to make this happen?
Its 2 total which is how I believe the text does read ... can try to make that even more specific. And yes he needs to be the one activated which is implied but could be made more specific.

Galak
bouncergriim

Buff (Might/Basic): The player has spent an extensive amount of time weightlifting and developing muscle mass. Buff may be used once per action and allows you to replace one die of your choice from any challenge using the Might attribute (you must use the result from the new roll in place of the original die roll).

Can buff be used on a face off, or is that not an action. I ask cause on pg 5 it keeps refering to this first action and I am not sure when that first action started.

Based on how I would read it personally I would say no you can't use buff on the face off, because your action doesn't start until you win this challenge, but much of this logic is implied and I don't see it specifically mentioned.

Second question, not a skill question. If you wanted you could set up only 5 players even if you have some in reserves right? I was thinking a gnome team might want to do this if one of their contraptions was out until after the next test started and the wanted to send it in as soon as they could (on their first action, instead of moving a player).
GalakStarscraper

bouncergriim wrote:
Based on how I would read it personally I would say no you can't use buff on the face off, because your action doesn't start until you win this challenge, but much of this logic is implied and I don't see it specifically mentioned.
I need to think about this. I think Buff should work on the face-off and might need to clean up Buff to make this clear ... thanks for looking over the skill list in more detail ... much appreciated.

Quote:
Second question, not a skill question. If you wanted you could set up only 5 players even if you have some in reserves right? I was thinking a gnome team might want to do this if one of their contraptions was out until after the next test started and the wanted to send it in as soon as they could (on their first action, instead of moving a player).
There is nothing in the rules requiring you to set up more than the 1 player you must place in the face-off circle for a Test. So yes this would be a legal play.

Galak
bouncergriim

Psychos add 2 dice to any shove challenge. So if you have might 5 and add two dice that would be seven challenge dice. I thought it was in the rules somewhere that you could only roll 6 dice at first (not counting later conditional rolls) but couldn't find it in the rules.

Just trying to find where it says only 6 dice for a challenge.
GrumpyGrizzly

bouncergriim wrote:
Psychos add 2 dice to any shove challenge. So if you have might 5 and add two dice that would be seven challenge dice. I thought it was in the rules somewhere that you could only roll 6 dice at first (not counting later conditional rolls) but couldn't find it in the rules.

Just trying to find where it says only 6 dice for a challenge.


I didn't see any rule on this either. There is as creation rule that says that no non-jog stat may be above 6. The potion results also state that no stat may be raised above 6. That's probably what you were thinking of.
GalakStarscraper

Psycho should be limited to 6 dice total.

I'm going to collect all these clarifications over the next few weeks before putting out a new edition.

These are all great catches.

Tom
bouncergriim

Taunt it says it works like a dash, but it doesn't specifcally say you don't get momentum counters from extra successes. I would assume since it is like a dash then you wouldn't get any momentum counters.
bouncergriim

Can bankshot be used mulitple times in a turn. Like if I was next to the white line and near out of bounds could I use it to bounce the ball off one white line to another and keep doing that until I got the favourable roll I needed to make it go six paces to a waiting reciever?


Also, I don't know why you would do this, but could you use the white lines to throw a ball to yourself? (maybe to build momentum)
bouncergriim

A few of other things that might could use clarification, these are things I see that I don't think have been play tested much: (pardon my ramblings I am trying to think of complications out loud... Still waiting to play my second game and I am being a little OCD about skills right now)

Quote:
Sprinter (Jog/Advanced): You may perform the Dash
challenge as many times per action as you want without
paying Momentum. Instead of Momentum paid, this player
uses his Jog attribute to determine how many challenge dice
can be rolled for the Dash challenge (maximum of 6). The
number of successes needed for each Dash challenge is
equal to number of Dash challenges the player has
attempted this action plus 1.
For example, if you are
attempting your 3rd Dash challenge, you must roll 4 or more
successes.


The example makes sense, but the wording is a little confusing above it. I don't know if this is any clearer: ...The number of successes for each dash challenge is equal to the number of dashes attemped including the current attempt this action plus one. ...

Secondly it might need to be added to bone crusher that it can never reduce the number of injury dice to less than 1. The imp crusher has 1 grit so theoretically if it was tackled by a bonecrusher it would get auto injury, but no chance for a flop.

Also the striker ability to use momentum to move after a pick up challenge "burst" does this ability work with a face off, In other words if he pick up the ball in the free action, does it carry over so he could use this ability during his regular action, or would he need to wait to pick up the ball.

With this and buff, I think it needs to be clarified as to how the free action works with regards to the following action. Is it treated as one big action or two separate actions where buff could be used once in each? For simplicities sake I might err on the side of two separate actions, but the faceoff bonus one is a limited action.

Also as a striker gets advanced a one turn score is possible with things like burst and Sprinter. You might want to look into a way to nerf this. I could just imagine a striker in the face off winning, then successfully pushing the opponent and gaining some momentum then getting more from picking up the ball on his first real turn then using burst and sprinter to get to the goal in less than one turn. It would only take 11 paces of jog and with enough momentum from picking up the ball and maybe a cheerleader I could see it being accomplished. I know this is a theroretical way down the line of advancement at least two skills, more likely 4. But that would be a beast to contain.

I think that is it for now on my lunch break. Again Tom, I am just looking for eventualities before they happen hope at least some of this is help ful.
GalakStarscraper

That would be one heck of a one turn score. What I see being much more likely happening is said player floping/failing a Disengage challenge trying to get past the Guardian circle and then having a skilled value Grit 2 player deep in enemy territory with no one to help.

Galak
Dark Lord

Honestly if somebody pulled off a one turn score like that on me, I would be so impressed that I wouldn't want the rules to change ever!
bouncergriim

Scramble allows a thrower to move then throw up to 18 hexs, but he needs one additional success. Does this mean that he can throw up to 9 for only +1 success.

#of successes needed by a thrower with scramble

hexes # of successes
1-3 1
4-9 2
10-18 4
GalakStarscraper

bouncergriim wrote:
Scramble allows a thrower to move then throw up to 18 hexs, but he needs one additional success. Does this mean that he can throw up to 9 for only +1 success.

#of successes needed by a thrower with scramble

hexes # of successes
1-3 1
4-9 2
10-18 4
Correct

Galak
bouncergriim

Quote:
React (Safety/Advanced): Quick to respond to problems
with the opposing team, this player may spend Momentum
counters out of sequence when his team earns a Shift in
Momentum. Each counter spent allows this player to move
one hex if the player does not need to Disengage to move.
This movement does not count as the team's action and a
different player may take the team's action if desired.


How would this skill work if the safety moved into a hex with the ball, could he pick it up? IF he could would it cost one momentum or be a free challenge?

This questions could also apply to swarm.
GalakStarscraper

Good catch ... the old wording was if no challenges occur but folks thought that was confusing. For React ... that wording needs to come back.

Galak
Lines

Can I use buff during the face-off?

I´d say no, because Buff may only be used "once per action".
Neighter the face-off challenge nor the following free move and challenge for the winner is are defined as an "action"
GalakStarscraper

Lines wrote:
Can I use buff during the face-off?

I´d say no, because Buff may only be used "once per action".
Neighter the face-off challenge nor the following free move and challenge for the winner is are defined as an "action"
I clarified this in 4.91 which is the version that has been going out in the boxed sets for a while now.

Good catch.

Galak

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