
Wolfbrother
|
Timberline Elves StrategyI have ordered my copy of the game but have, as yet, to play a game. I was previously a huge fantasy football player but I appreciate some changes in strategy will be required.
My main question is, How does one best use Dryads 6/4/1/4/2/4?
I know they are call defenders and with a decent Might (4) it could work except for the appalling tackle (1). The Might (4) and Dodge (4) combo make them look like admirable good goal runners were it not for the fact that with skill (2), picking up a ball looks improbable.
All help appreciated.
|
Mephisto
|
I also want to play them, but didn't have the chace yet. I read in the forum that they made unbelieveable good pushers, so that you could throw your opponent outside the arena. Something like good frenziers in the other game.
|
Dark Lord
|
Re: Timberline Elves Strategy | Wolfbrother wrote: | I have ordered my copy of the game but have, as yet, to play a game. I was previously a huge fantasy football player but I appreciate some changes in strategy will be required.
My main question is, How does one best use Dryads 6/4/1/4/2/4?
I know they are call defenders and with a decent Might (4) it could work except for the appalling tackle (1). The Might (4) and Dodge (4) combo make them look like admirable good goal runners were it not for the fact that with skill (2), picking up a ball looks improbable.
All help appreciated. |
Might is huge in Elfball. Tackling is dangerous and isn't always the best option. 3/4 of the time all you really need to do is shove somebody; if you want the enemy player's front hexes off of the ball, for example.
Dryads are tough to knock down (Dodge 4), get up quickly (Grit 4), and can shove really well (Might 4).
I haven't used the Timberline Elves yet but if I did I think I would use one Dryad for a goal tender, and another (maybe 2) to roam center field and shove opponents off of my strikers and throwers.
|
MidniteXpress
|
generally i would agree with DL. my personal team line-up would be 4 dryads, 1 midfielder and 1 striker. this a defense heavy line-up, but the good thing about defenders in elfball is that that can work pretty well as offensive blockers. instead of throwing tackles yo just let the wooden ladies push your opponent where-ever you want. then use your midfielder to hog the ball with the option of throwing to the striker. never underestimate the value of midfielders in elfball.
so my stratagies based on that would be 2 simple ones.
offensive:
mid and striker are your potential scorers, dryads protect them and open spaces.
defensive:
2 dryads stay back to cover goal, 2 block scorers from getting near the goal/ball further up the field. midfielder is capable of throwing a mean tackle in the centre of field. striker generally acts as a safety, getting in opponents way and if possible stealing ball and making a run for the score.
of course it all depends on your style of play
|
Mephisto
|
Man I should really play Elfball for once. Have the game, helped translating the rules to Spanish and I haven't played yet. Let's see if I can convince my girlfried and have a match against her.
|
Wolfbrother
|
It seems they are more useful than they first appeared; thank you for the input guys. So far the team roster to be 3 dryads, 2 hunters, 2 strikers, 1 midfielder, wizard, 4 cheerleaders, 2 kegs, 2 MP with the initial lineup of 3D, 1H, 2S.
|
Mad Jackal
|
I know nothing. I admit that.
But, what I do know is that with the new auto catch rules, Dryads make AWESOME recievers.
I still refuse to play with less than 2 tackle 4 guys on the roster and I keep them on pitch as much as possible. Tackle 4 looking for a one is just too nice to pass up.
I run 2 hunters, A stiker, a thrower, a dryad and a midfielder on the pitch quite regularily.
10 man roster
2 Hunt
2 thr
2 striker
2 dryads
2 midfielders
|
Dark Lord
|
I would agree that Dryads are now really great catchers...and I admit that we don't have any Timberline Elves around here.
However, I will put out one thing I have noticed about throwing to low skill players. I know Mad Jackal thinks it is an unfair advantage but the situation in our league has always been that unless that low skill player can score with it on the next turn, he's left holding the ball or trying to throw with Skill 2. Even throwing a short pass with Skill 2 can be problematic so we haven't seen any problems with it.
That said, I don't think I would differ from his set up...I just wouldn't be as eager to pitch it to the Dryad unless she was very near the goal and I knew I could get that "auto" catch. Because as sweet as 1 on 4 dice is, 2 on 2 is horrible!
|
Mad Jackal
|
Horse puck.
I doubt any Treeman would be looking to pass it next turn regardless.
He'll just dare the rest of the world to come get it.
And dryads, they have might AND dodge which cuts them a lot of freedom to sit on it for a turn if needed.
Not to mention, many teams , especially the Timberline elves as they really have mobility and speed ) can wait until the big guy lumbers down to that can score next time position and bring it forward.
You recall the drop back passing that won the 1st Gen Con tournamnet?
not to mention that skills only make it easier to make the pass , and thus the auto catch.
4 looking for a two to both pass and catch is rediculously easy odds. Especially coupled with star= 2 instead of 1+roll.
So, the draw back that teams had, to balance themselves and thier high might, and toughness and maybe even good tackle [the lack of good catchers] is negated... Gone. Throws the balance out of whack.
I know, you've all heard it before, but it's my two pence.
|
Dark Lord
|
| Mad Jackal wrote: | | You recall the drop back passing that won the 1st Gen Con tournamnet?. |
No. I don't. If iirc Valyries won the tournament. Deadlings next. There was some dispute by you as to who won second. At any rate, I saw Valks win, and I saw so no drop back passing from Elves.
And I never had ANY problems spending cheerleaders to take down a player who keeps the ball...regardless of Dodge attribute.
THAT is horse pucky. Never seen anyone toss a ball to any Deadwood, Dryad or otherwise, keep it and trot it into the goal on the turn after next.
If it ever does happen it's extremely rare and not something I would EVER recommend as a strategy. I can't think of any time it's happened in this league and we have played over 50 games at least.
I mean, not getting rid of it means you are probably gonna get hit with an assist...almost definitely, and that is the exact situation I keep cheerleaders around for. When I need that tackle to succeed. No risky momentum build, just POP! got my momentum, and an assisted tackle. The attributes of the player are really secondary at that point.
It's easy as hell to get a ball loose from a standing opponent. I just can't see how you can justify holding onto the ball in your opponent's territory as any sort of viable strategy.
|
Mad Jackal
|
| Dark Lord wrote: | | Mad Jackal wrote: | | You recall the drop back passing that won the 1st Gen Con tournamnet?. |
No. I don't. If iirc Valyries won the tournament. |
Yes and the valks drop back passed all tourney throwing to skill 2 hunters.
|
Dark Lord
|
Valks won vs. me with violence. I didn't see what you're describing. In fact, what I saw with Valks was very similar to the way the game is played here. He set up his play and cleared out my defenders. Then once he felt secure he advanced the ball. I didn't see any long passes, and I never saw him pass to a player with low skill and then hold the ball for a turn while my players bounced off the ball carrier. At least to my best recollection. But what I do remember is laughing about my Deadlings being beat up by girls and elves, so I'm fairly certain it wasn't a passing game.
I have never seen anyone score by holding the ball. IMO it's just not a viable strategy, sorry. Never seen it work, and like I said we have over 50 games here.
|
|
|
|