
pat
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What you like to see in Vassal Elfball??Races, teams, rosters or anything else...
This post is just to have a compilation of all players, & perhaps your ideas soon on vassal elfball...
Pat
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GrumpyGrizzly
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Re: What you like to see in Vassal Elfball?? | pat wrote: | Races, teams, rosters or anything else...
This post is just to have a compilation of all players, & perhaps your ideas soon on vassal elfball...
Pat  |
Our next big push is going to be getting the sideline staff working correctly. I've got some interesting ideas of turning players into toads Once those are done, all of the original main game features (and some that were on the wish list) are in.
After that it's going to be tools for team creation and team loading/saving. This will not be a simple task and can not be done in vassal itself without writing java code.
I'm with Pat. Let us know what you'd like and we'll see what can go in without hurting performance. A lot of what is currently in the mod comes from user feedback, so this is important
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Lines
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If you guys run out of work you could make a down and a dazed pic for every player and use the replace trait to show them instead of crossing the players out...
Now, THAT was a joke!
Don´t go for it, I´d feel guilty
I love what you guys did and I guess we need some realisic play testing to find out what we need.
I´d definately vote for a good documentation and a good sorted keycommand list, that players could printout and put near their keyboard...
- A scattered ball that lands on another player becomes almoast invisible because it´s under the player icon. Can it be placed on top of it?
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GrumpyGrizzly
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| Lines wrote: | If you guys run out of work you could make a down and a dazed pic for every player and use the replace trait to show them instead of crossing the players out...
Now, THAT was a joke!
Don´t go for it, I´d feel guilty
I love what you guys did and I guess we need some realisic play testing to find out what we need.
I´d definately vote for a good documentation and a good sorted keycommand list, that players could printout and put near their keyboard...
- A scattered ball that lands on another player becomes almoast invisible because it´s under the player icon. Can it be placed on top of it? |
No, I'm not going to be replacing players with dazed icons Problem is that you'd lose so much information about them that would need to be transfered that it would hose any play speed
We're going to be working on the documentation and a list of hotkeys is definitely going to be on there. I can bash out a quick one for the next version with the ones that a person needs to know: ball carring, targeting, activating, basic challenges. Knowing the command for a 1 dash challenge probably isn't needed
I was looking into the ball a bit and I think I can force it to always be on top. definitely something to add to the list. But if you just clicked on the player above the ball and had the ball scatter again, it would take care of it The ball will always scatter from the player, erasing all other balls on the ground.
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GrumpyGrizzly
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The ball will always be on top of players in the next version
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