Can bankshot be used mulitple times in a turn. Like if I was next to the white line and near out of bounds could I use it to bounce the ball off one white line to another and keep doing that until I got the favourable roll I needed to make it go six paces to a waiting reciever?
Also, I don't know why you would do this, but could you use the white lines to throw a ball to yourself? (maybe to build momentum)
A few of other things that might could use clarification, these are things I see that I don't think have been play tested much: (pardon my ramblings I am trying to think of complications out loud... Still waiting to play my second game and I am being a little OCD about skills right now)
Quote:
Sprinter (Jog/Advanced): You may perform the Dash
challenge as many times per action as you want without
paying Momentum. Instead of Momentum paid, this player
uses his Jog attribute to determine how many challenge dice
can be rolled for the Dash challenge (maximum of 6). The
number of successes needed for each Dash challenge is
equal to number of Dash challenges the player has
attempted this action plus 1. For example, if you are
attempting your 3rd Dash challenge, you must roll 4 or more
successes.
The example makes sense, but the wording is a little confusing above it. I don't know if this is any clearer: ...The number of successes for each dash challenge is equal to the number of dashes attemped including the current attempt this action plus one. ...
Secondly it might need to be added to bone crusher that it can never reduce the number of injury dice to less than 1. The imp crusher has 1 grit so theoretically if it was tackled by a bonecrusher it would get auto injury, but no chance for a flop.
Also the striker ability to use momentum to move after a pick up challenge "burst" does this ability work with a face off, In other words if he pick up the ball in the free action, does it carry over so he could use this ability during his regular action, or would he need to wait to pick up the ball.
With this and buff, I think it needs to be clarified as to how the free action works with regards to the following action. Is it treated as one big action or two separate actions where buff could be used once in each? For simplicities sake I might err on the side of two separate actions, but the faceoff bonus one is a limited action.
Also as a striker gets advanced a one turn score is possible with things like burst and Sprinter. You might want to look into a way to nerf this. I could just imagine a striker in the face off winning, then successfully pushing the opponent and gaining some momentum then getting more from picking up the ball on his first real turn then using burst and sprinter to get to the goal in less than one turn. It would only take 11 paces of jog and with enough momentum from picking up the ball and maybe a cheerleader I could see it being accomplished. I know this is a theroretical way down the line of advancement at least two skills, more likely 4. But that would be a beast to contain.
I think that is it for now on my lunch break. Again Tom, I am just looking for eventualities before they happen hope at least some of this is help ful.
That would be one heck of a one turn score. What I see being much more likely happening is said player floping/failing a Disengage challenge trying to get past the Guardian circle and then having a skilled value Grit 2 player deep in enemy territory with no one to help.
Honestly if somebody pulled off a one turn score like that on me, I would be so impressed that I wouldn't want the rules to change ever! _________________ Dominate, subjugate & infuriate.
Catechize, criticize & proselytize.
Repudiate, abrogate & annihilate.
Scramble allows a thrower to move then throw up to 18 hexs, but he needs one additional success. Does this mean that he can throw up to 9 for only +1 success.
Scramble allows a thrower to move then throw up to 18 hexs, but he needs one additional success. Does this mean that he can throw up to 9 for only +1 success.
React (Safety/Advanced): Quick to respond to problems
with the opposing team, this player may spend Momentum
counters out of sequence when his team earns a Shift in
Momentum. Each counter spent allows this player to move
one hex if the player does not need to Disengage to move.
This movement does not count as the team's action and a
different player may take the team's action if desired.
How would this skill work if the safety moved into a hex with the ball, could he pick it up? IF he could would it cost one momentum or be a free challenge?
IŽd say no, because Buff may only be used "once per action".
Neighter the face-off challenge nor the following free move and challenge for the winner is are defined as an "action"
IŽd say no, because Buff may only be used "once per action".
Neighter the face-off challenge nor the following free move and challenge for the winner is are defined as an "action"
I clarified this in 4.91 which is the version that has been going out in the boxed sets for a while now.
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