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Rules Clarifications
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bouncergriim



Joined: 29 Sep 2007
Posts: 298


Location: Fort Worth, TEXAS

PostPosted: Sun Nov 11, 2007 8:50 am    Post subject: Reply with quote

Two questions, just want to make sure I am intepreting this correctly...

If I have a player who is down (a striker, grit2) and he has an opponent facing him, I may spend 2 jog to help me get up (-2 to the number of successes). But I have to spend two jog not one right?

Secondly, if I ShiM (flop) a throw to a player standing beside the thrower, and have 3 momentum, but my own player catches the ball with 3 extra success... How many Momentum counters does my opponent earn? (I assume it is only 3, because the flop ended the action thus ending the ability to earn Momentum)


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GalakStarscraper
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Joined: 24 Nov 2005
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PostPosted: Sun Nov 11, 2007 1:39 pm    Post subject: Reply with quote

bouncergriim wrote:
Two questions, just want to make sure I am intepreting this correctly...

If I have a player who is down (a striker, grit2) and he has an opponent facing him, I may spend 2 jog to help me get up (-2 to the number of successes). But I have to spend two jog not one right?
Correct you have to spend two jog.

Quote:
Secondly, if I ShiM (flop) a throw to a player standing beside the thrower, and have 3 momentum, but my own player catches the ball with 3 extra success... How many Momentum counters does my opponent earn? (I assume it is only 3, because the flop ended the action thus ending the ability to earn Momentum)
Correct it would be 3 for the reason you gave.

Galak
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Lines



Joined: 23 Feb 2007
Posts: 121



PostPosted: Sun Nov 11, 2007 3:38 pm    Post subject: Reply with quote

Quote:
If I have a player who is down (a striker, grit2) and he has an opponent facing him, I may spend 2 jog to help me get up (-2 to the number of successes). But I have to spend two jog not one right?


Errr, maybe I´m misinterpreting the question. But as far as I know you have to spend 3 points in total. One for the get-up challenge and 2 ADDITIONAL points to improve get-up chances.
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Sun Nov 11, 2007 4:02 pm    Post subject: Reply with quote

Yes that is what I meant. The first one was implied. I was focusing on modifiers.
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Sat Jan 19, 2008 7:24 pm    Post subject: Reply with quote

Couple of things I noticed in 4.91

pg. 5 the hypertext link is invalid (instead of a url to this forum)
pg. 18 should read these 4 items not these three in regards to the extra ways to get experience points.


Also these are a few unclear rule situations as I see them.

1. Can a sprinter use regular dash instead of ability.  Cause regular dash only requires one success whereas using sprint the first time requires two successes (due to the one more success than dash challenge rule).  Also, a friend and I were debating the clarity of whether or not a player could sprint and still use a regular dash.  Though I think it is pretty clear.

2. Can a bankshot be used on a rebound?  So the thrower throws it at the wall (that was his throw and he can choose the angle and add or subtract one) if that then makes it hit another white line can he use bankshot again?

3. Why isn't the contraption a monster?  I ask this with regards to face off, is it not because it has to roll after every action it takes regardless?
Other wise it could be changed in the rules that the ref will never allow a player with might 5 in the faceoff circle (even if this is a result of a magic potion)

4. How do skills like goalie, ruthless, beeline, swarm, and teammate work.  I ask this with regards to doing things that increase momentum between uses of these skills.  I was thinking you might make these useable only after jog is exhausted, but before any dashes (this though limits the use of things like teammate or ruthless as a way to get to an opponent to hit them, but the dash might allow that) and is there any limit on the number of times these could be used in a turn

5. Can taunt be used against the same opponent twice, if the first time failed?

6. Can any skill be used in the face off choice or can none?  Lets say my striker picks up the ball, but has to use agile to reroll it to get the success, then he ends up with 2 momentum from extra successes, can he then use burst to move into the opponents field if the opponent was down due to flopping the face off?

7 building on #6, is the faceoff defined as an action, is the bonus choice defined as a separate action, and finally is the first real turn (action) by the winning faceoff time the same or a different action?  This all boils down to is when and how many times may I use a skill in this first situation.  Here, think about buff:  Use buff to win faceoff, can I use it again to push the guy in my bonus choice, and yet again in my real turn to push him?

I will probably have more questions, but these are all that I have listed thus far.
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GalakStarscraper
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PostPosted: Sat Jan 19, 2008 8:59 pm    Post subject: Reply with quote

bouncergriim wrote:
Couple of things I noticed in 4.91

3. Why isn't the contraption a monster?
Huh ... it is a monster ... isn't it???

Galak
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Sat Jan 19, 2008 9:19 pm    Post subject: Reply with quote

in the extra rules it says type: NONE.
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GalakStarscraper
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PostPosted: Sat Jan 19, 2008 9:29 pm    Post subject: Reply with quote

bouncergriim wrote:

1. Can a sprinter use regular dash instead of ability.  Cause regular dash only requires one success whereas using sprint the first time requires two successes (due to the one more success than dash challenge rule).  Also, a friend and I were debating the clarity of whether or not a player could sprint and still use a regular dash.  Though I think it is pretty clear.
You can definitely do a normal dash challenge if you want.  The use of the Sprinter skill is optional.

Quote:
2. Can a bankshot be used on a rebound?  So the thrower throws it at the wall (that was his throw and he can choose the angle and add or subtract one) if that then makes it hit another white line can he use bankshot again?
Yes ... that is why it say anytime in the skill.

Quote:
5. Can taunt be used against the same opponent twice, if the first time failed?
Yes

I need to read the rules again before I answer 4, 6, and 7.

Galak
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GalakStarscraper
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Joined: 24 Nov 2005
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PostPosted: Sat Jan 19, 2008 9:33 pm    Post subject: Reply with quote

bouncergriim wrote:
in the extra rules it says type: NONE.
Hmmm Valkyrie cover version of 4.91 doesn't ... I'll get that fixed.

Galak
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GalakStarscraper
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PostPosted: Sat Jan 19, 2008 9:35 pm    Post subject: Reply with quote

bouncergriim wrote:
4. How do skills like goalie, ruthless, beeline, swarm, and teammate work.  I ask this with regards to doing things that increase momentum between uses of these skills.  I was thinking you might make these useable only after jog is exhausted, but before any dashes (this though limits the use of things like teammate or ruthless as a way to get to an opponent to hit them, but the dash might allow that) and is there any limit on the number of times these could be used in a turn.
They can be used at any point during the turn and are not limited in how often they can be used.

Galak
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GalakStarscraper
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Joined: 24 Nov 2005
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PostPosted: Sat Jan 19, 2008 9:42 pm    Post subject: Reply with quote

bouncergriim wrote:
6. Can any skill be used in the face off choice or can none?  Lets say my striker picks up the ball, but has to use agile to reroll it to get the success, then he ends up with 2 momentum from extra successes, can he then use burst to move into the opponents field if the opponent was down due to flopping the face off?
The Face-off rules specifically mention how many squares can be moved (so Jog doens't come into play).  So the only skills you could use would be ones that effect the Shove/Tackle/Pick-up ... ie (Buff, Grapple, Agile, and Focused).

Quote:
7 building on #6, is the faceoff defined as an action, is the bonus choice defined as a separate action, and finally is the first real turn (action) by the winning faceoff time the same or a different action?  This all boils down to is when and how many times may I use a skill in this first situation.  Here, think about buff:  Use buff to win faceoff, can I use it again to push the guy in my bonus choice, and yet again in my real turn to push him?
Yes you could use Buff in all three cases.

Galak
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Sat Jan 19, 2008 9:51 pm    Post subject: Reply with quote

I asked about the extra movement skills because you had said you might change that based on my reading using a striker to dodge to get extra momentum to keep bursting until he reaches the goal.  I could also see a tactic using a midfielder to get to the endzone by having a player already behind it for him to "teammate" towards, earning extra momentum to help the run through pushes or disengages.
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GalakStarscraper
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PostPosted: Sat Jan 19, 2008 9:56 pm    Post subject: Reply with quote

bouncergriim wrote:
I asked about the extra movement skills because you had said you might change that based on my reading using a striker to dodge to get extra momentum to keep bursting until he reaches the goal.  I could also see a tactic using a midfielder to get to the endzone by having a player already behind it for him to "teammate" towards, earning extra momentum to help the run through pushes or disengages.
And I've decided if you can develop a player that can pull this stunt off ... and then actually pull the play off ... more power to you.

Galak
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Sat Jan 19, 2008 10:19 pm    Post subject: Reply with quote

Are you ever going to compile an FAQ to put online, maybe a sticky?  I was thinking that with the rulebook pointing this direction already, it might be a good thing to help keep people from asking the same questions mulitple times.
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GalakStarscraper
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PostPosted: Sat Jan 19, 2008 10:29 pm    Post subject: Reply with quote

bouncergriim wrote:
Are you ever going to compile an FAQ to put online, maybe a sticky?  I was thinking that with the rulebook pointing this direction already, it might be a good thing to help keep people from asking the same questions mulitple times.
I can make a sticky in this thread with answers to questions.

Galak


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