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FF dungeon tiles/board
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mrbrownesquire



Joined: 20 Jun 2007
Posts: 56



PostPosted: Mon Jun 02, 2008 5:04 pm    Post subject: Reply with quote

I have been thinking about this project on and off for a while now but have had other stuff to finish. I was thinking of 8 individual A3 sized boards that you could use to make a combination of board set ups. Here are 8 rough board images. They are actually to scale, the number of suares is all you can fit on an A3 sheet:
(Grey - Floor, White - Border, Blue - connecting passage, Thick line - wall)




End zone tiles













Depending what size game you want decides how many tiles you use. I have put together som sample layouts:









Now I have not played Dungeonbowl for a long time, would these boards work, is there too much/little space? Any criticism is welcome if I am to move this project forward in any way.



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mrbrownesquire



Joined: 20 Jun 2007
Posts: 56



PostPosted: Mon Jun 02, 2008 8:53 pm    Post subject: Reply with quote

Just to make it clear, this is just a sketchpad version. I want to map a layout before I start work on a full graphics funky looking board. I don't want to spend ages doing up a nice but badly-laid-out board. I just want critique on the layout at this stage.
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Spiky



Joined: 28 Mar 2008
Posts: 50


Location: Swindon, U.K.

PostPosted: Tue Jun 03, 2008 11:51 am    Post subject: Reply with quote

Looks pretty cool!

I'd consider printing really rough versions and play a couple of games before refining further

In my limited experience, if you get a couple of choking points in a dungeon set up, it can be difficult for either team to score.
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mrbrownesquire



Joined: 20 Jun 2007
Posts: 56



PostPosted: Wed Jun 04, 2008 12:06 pm    Post subject: Reply with quote

Here is a very rough version of 1 tile. Not happy with the connecting passages. Put the torch and lighting in to see how it looked. I might do them all up like this for playtesting.

Any thoughts?


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Lakrillo



Joined: 22 Jul 2007
Posts: 74



PostPosted: Wed Jun 04, 2008 7:06 pm    Post subject: Reply with quote

Not liking the light from the torch...
but that might just be me that are hurt from my job as a 3d-artist...

Other than that it looks good.
Could be cool with some walls that showed in perspective. Ever thought of building it in 3d and render the pictures?
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Lakrillo



Joined: 22 Jul 2007
Posts: 74



PostPosted: Wed Jun 04, 2008 8:17 pm    Post subject: Reply with quote

Did some quick testings... i know that you see through the backsides of the walls and that there is no bump-mapping and that the lightning is to sharp.
But i think it looks like if i put some time with it, it could be made goodlooking.

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mrbrownesquire



Joined: 20 Jun 2007
Posts: 56



PostPosted: Wed Jun 04, 2008 8:42 pm    Post subject: Reply with quote

Lakrillo wrote:
Did some quick testings... i know that you see through the backsides of the walls and that there is no bump-mapping and that the lightning is to sharp.
But i think it looks like if i put some time with it, it could be made goodlooking.



That looks brilliant, I have only basic photoshop skills. What software do you use to create that?
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Lakrillo



Joined: 22 Jul 2007
Posts: 74



PostPosted: Wed Jun 04, 2008 10:23 pm    Post subject: Reply with quote

That is done in 3ds Max.


Actually, i am not totally satisfied with the thing. The walls hide some of the squares on the floor. Think it might be a better thing to do just rooms and corridors like in some Dungeon based boardgames.

Problems would be with the doors if you wanted them to be modular... I wanted to have light cast through archways.


here is another test that might not look as good, but would be better to play on...
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Darkson
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Joined: 06 Apr 2006
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Location: To your left.

PostPosted: Wed Jun 04, 2008 10:50 pm    Post subject: Reply with quote

Have to say the 2nd version looks better.
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skatingtortoise



Joined: 13 Aug 2006
Posts: 140



PostPosted: Wed Jun 04, 2008 11:28 pm    Post subject: Reply with quote

ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P
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Lakrillo



Joined: 22 Jul 2007
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PostPosted: Wed Jun 04, 2008 11:32 pm    Post subject: Reply with quote

skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...
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mrbrownesquire



Joined: 20 Jun 2007
Posts: 56



PostPosted: Thu Jun 05, 2008 9:27 am    Post subject: Reply with quote

Lakrillo wrote:
skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...


Is it quite easy to use 3ds Max to get this effect, or have you just had alot of practice?
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mrbrownesquire



Joined: 20 Jun 2007
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PostPosted: Thu Jun 05, 2008 2:17 pm    Post subject: Reply with quote

Here are the other provisional tiles. Next endzones and teleports.














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Lakrillo



Joined: 22 Jul 2007
Posts: 74



PostPosted: Thu Jun 05, 2008 5:00 pm    Post subject: Reply with quote

mrbrownesquire wrote:
Lakrillo wrote:
skatingtortoise wrote:
ditto - stick in some light sources with accompanying shadows and youre in.

just lower the lighting contrast though :P


It is about 20 lightsources in there simulating torch-lights... they are throwing shadows all over the place. :P

But i have to play with it some more to get the right lightning for it. Also got some ideas for the doors and what to do about the backside of the walls...


Is it quite easy to use 3ds Max to get this effect, or have you just had alot of practice?


If you never used max, it isn't easy. I work as a 3d-modeller and max is my main tool. Not done much lightning and rendering though, so that part took me the longest time of this.
When i get some free time i will experiment some more. those lava things looks like they could throw some cool lightning...
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Norse
The One, the Only


Joined: 21 Nov 2005
Posts: 2811



PostPosted: Thu Jun 05, 2008 5:54 pm    Post subject: Reply with quote

holy crap, these are incredible!!    

Tom, hire these guys at once!  



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