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Some thoughts about a possible JavaElfBall....
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Well?
Good call that man!
94%
 94%  [ 16 ]
Sigh... stick to the day job!
5%
 5%  [ 1 ]
Total Votes : 17

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Cephalopod



Joined: 31 Oct 2007
Posts: 275


Location: Orange County, California

PostPosted: Mon Mar 09, 2009 7:45 am    Post subject: Reply with quote

Tonight's progress, the setup rules are complete. It now:

- Flips a coin to see who sets up first.
- Checks to make sure that you have at least one player on the field and that you have the player in the faceoff circle and checks that you have at least one player in the guardian circle if you have additional players available. The logic is all done.
- Allows a player that meets the above conditions to end their turn
- Enables the other player to begin their turn once the previous player has finished.

Oh, and I switched the Elfball.net site over to Drupal. It is a CMS system that after playing with it a bit I like better.



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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Mon Mar 09, 2009 6:18 pm    Post subject: Reply with quote

Oh, for reference you are free to create an account on the Elfball.net site. What that will allow right now is nothing, but eventually you'll get the option of making teams and then participating in games.
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bouncergriim



Joined: 29 Sep 2007
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Location: Fort Worth, TEXAS

PostPosted: Mon Mar 09, 2009 6:57 pm    Post subject: Reply with quote

you should put a link on the home page to impact miniatures.
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6176



PostPosted: Mon Mar 09, 2009 6:59 pm    Post subject: Reply with quote

bouncergriim wrote:
you should put a link on the home page to impact miniatures.
Patience    ... I'm sure that such a create is coming as the site is developed.  Since I do all the web stuff for Impact! ... its a big deal to get it all done ... I know.

Galak
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Mon Mar 09, 2009 7:06 pm    Post subject: Reply with quote

Well, the copyright and link is coming as part of the Drupal layout, but first I have to make (or import) a Drupal layout to embed that notice in. Then you'll see that link.

In the generated teams I'll have a link to the team page on Impact's main site and then each player will have a link to their corresponding model on Impact's site as well.

Or, at any rate, such is the plan. I'll be speaking with my web designer this evening for the final verdict on colors and layout, and then I'll solicit comments on that as well.
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Tue Mar 10, 2009 6:44 am    Post subject: Reply with quote

bouncergriim wrote:
you should put a link on the home page to impact miniatures.


Done and done. Turns out that I can make it a "block" and that copyright notice will work with any theme that gets implemented. Pretty cool stuff, if I do say so myself.

The cool bit is that when I make other "blocks" I can turn them on or off for different users based on whatever criteria I want, so if a user hasn't played an official game yet a how-to could show up. Then, once his profile shows that he has played a game it wouldn't show up by default anymore,

I can see a lot of things I could do with this.  
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Tue Mar 10, 2009 7:25 am    Post subject: Reply with quote

Ok, I'm done for the night. Full update on Elfball.net

However, I fixed a couple of things I missed in the setup rules (well, didn't miss but I forget to check for a couple of things...) and I started on the faceoff logic. Good times.  

Unfortunately I'm only getting about 60 minutes a night to work on Flop. Hopefully I'll get some more time soon. I'm not making awful progress, I just want to be further along than I am.  
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Sun Mar 15, 2009 8:34 am    Post subject: Reply with quote

Heya,

Been a while since my last update, but that is probably just as well. I am still working on the program, but what I'm doing right now is reworking the part of the code that handles player - team - action handler interaction.

The reason for this is that I sat down and worked out on paper that I could convert a lot of code that had a O(n^2) to O(n) and some that had O(n) to O(1). It does require me to break encapsulation a little bit (players are no longer contained in a team, they now keep a reference of the team belong to, for example) but it will be worth it in the final product.
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mattwakeman



Joined: 20 May 2006
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PostPosted: Sun Mar 15, 2009 10:58 am    Post subject: Reply with quote

That whoosing noise would be the sound of pretty much everything that you just said flying over my head but hey, if you say that it is good then I am more than happy to believe you mate. And, as an aside, as a lurker on fumbbl and a small contributor on talkbloodbowl I really hope that you can manage to get a working program together. The amount of time and energy that is being constantly expended at both of these sites (and no doubt many more as well) in trying to balance what is inherently unbalanced in the other game is incredible.

Good to hear that you are still trucking along with it though mate and I am sure that I am not alone in hardly being able to to wait to give it some testing.
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brownrob
Web Monkey #1


Joined: 19 Nov 2005
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PostPosted: Mon Mar 16, 2009 9:55 am    Post subject: Reply with quote

In a nutshell matt, I gather he is making the code more efficient and perhaps cutting out the amount of code needed, resulting in a smoother running animal!

I for one cant wait to have a go on it when something playable comes out.

Im starting to get a sad life as Im checking the site everyday to see if there are updates! Just wish I could help somehow!!!  
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Cephalopod



Joined: 31 Oct 2007
Posts: 275


Location: Orange County, California

PostPosted: Mon Mar 16, 2009 5:25 pm    Post subject: Reply with quote

Regarding the O() stuff... http://en.wikipedia.org/wiki/Big_O_notation

Brownrob has it right. Granted I'm only dealing with maybe 50 objects instead of infinite, but I'll blame it on my non-existent OCD.

More tonight. I hosted a Shadowrun RPG session yesterday so I'm afraid I didn't get much done regarding the Java client.

Edit: As an aside, I had one of my Shadowrun players try using the setup. She placed the entire team without any problem. She hadn't used the client before so this gives me hope about the intuitiveness of the user interface.  
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mattwakeman



Joined: 20 May 2006
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PostPosted: Mon Mar 16, 2009 6:09 pm    Post subject: Reply with quote

Cephalopod wrote:
Regarding the O() stuff... http://en.wikipedia.org/wiki/Big_O_notation


I have an English degree. This link is therefore not quite as helpful as you probably imagine it to be...



All good though mate.
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Mon Mar 16, 2009 6:35 pm    Post subject: Reply with quote

mattwakeman wrote:
Cephalopod wrote:
Regarding the O() stuff... http://en.wikipedia.org/wiki/Big_O_notation


I have an English degree. This link is therefore not quite as helpful as you probably imagine it to be...



All good though mate.


Touché, sir. Touché.
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Mon Mar 23, 2009 6:26 pm    Post subject: Reply with quote

Hey there all,

Sorry about the lack of updates. Personal life has come upon me with a vengeance. Coupled with my taking up the study of Tang Soo Do I don't have as much free time as I did even a couple of weeks ago.

Ok, so excuses aside here is the plan:

I'll cut a build in the next couple of days. It will be just two teams and you will get to do everything up to the faceoff roll. Set up, test it, tell me what needs to be fixed. We'll make that the baseline and I'll release builds as I add functionality to each new version and incorporate fixes.

So, there you go. I apologize for the silence here. You know how it goes.
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Cephalopod



Joined: 31 Oct 2007
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Location: Orange County, California

PostPosted: Thu Apr 02, 2009 7:21 am    Post subject: Reply with quote

Elfball.net updated. Fixes are in that get the game running on OS X (which is a little more stringent than Linux/Windows). I'll be working on this on a daily basis again starting now.



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