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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Sun Mar 22, 2009 1:47 pm Post subject: |
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| Evilmop44 wrote: | | Ahh, I am confused lol. | Its okay ... we'll get it explained ... but you are overthinking it I believe. I'll try to make it more simple.
| Quote: | | So i get a free challeng which can be anything which even costs jog? | When all of your Jog is used up you get one free challenge no matter what type of challenge it is. Its that simple ... Jog gone = one free Challenge.
| Quote: | | and can I do any number of challenges before that as long as i have jog to spend on them? | Correct
| Quote: | | I only get the free challenge if my last jog was spent on movement? | No ... when all your Jog is gone you get one free challenge no matter how you spent the Jog. Just keep this mantra ... Jog gone = one free Challenge. So if you spend your last Jog to pick up the ball ... you can still throw it with your free Challenge.
| Quote: | And finally disengaging and throw....
If i have the ball and move to a hex with a forward facing adjacent player, I would need to either tackle, shove or disengage from that player before I can move any further? Is that correct? | Correct (assuming said player is from the opposing team)
| Quote: | | There are two types of throw right? Short and long. If i threw a short one, 4+ hexes would that mean I would get modifier for +2 successes needed (Generally 3 successes in total) for the throw and I would still be able to perform another action if i have jog left? or then move and perform the free jog chellenge. | Yes ... if you are coming from Bl00d B0wl ... this is one of the more difficult conversions mentally to get used to as a single player could tackle, throw, and foul (Cheapshot ability) all in the same turn which is definitely not how that other game works.
| Quote: | | For the long anything over 10+ gives me the 2+ needed to make the succeesful throw but that is all I can do with my turn? | Correct
| Quote: | | Would I still getr the cost free challenge aftwer a long throw? I presume not. | No because the rules prohibit challenges or movement before or after a Long Throw. A free cost challenge is still a challenge (thus prohibited).
| Quote: | | Thanks for bearing with me guys. | No problems.
Galak
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Sun Mar 22, 2009 3:23 pm Post subject: |
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| GalakStarscraper wrote: | | Evilmop44 wrote: | | I only get the free challenge if my last jog was spent on movement? | No ... when all your Jog is gone you get one free challenge no matter how you spent the Jog. Just keep this mantra ... Jog gone = one free Challenge. So if you spend your last Jog to pick up the ball ... you can still throw it with your free Challenge. |
That's news to me. I thought it was only if you used it on moving. Otherwise, why not just increase everyone's jog by 1? I found it a confusing rule to teach and so, never taught it. We simply don't use it.
If it is the way you say it is, then a much less confusing way to write it it would be instead of,
| Quote: | | All challenges (other than Dash, Disengage, Catch, Impact and Interception) require one pace of Jog to perform unless the challenge is the last thing you attempt during your normal action in which case it costs no Jog to perform. |
say,
| Quote: | | The first Challenge of a player's action costs nothing, but after that Challenges require 1 pace of Jog to perform. Dash, Disengage, Catch, Impact and Interceptions never require Jog. |
_________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby
Last edited by Dark Lord on Sun Mar 22, 2009 3:34 pm; edited 1 time in total |
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mattwakeman
Joined: 20 May 2006 Posts: 231
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Posted: Sun Mar 22, 2009 3:29 pm Post subject: |
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| I always thought that this extra action at the end was to avoid the situation of a player getting to the ball with their last jog but then not being able to pick it up because they had ran out and then the ball, well, who knows, presumably scattering. I am actually kind of against the one free action at the end of movement mainly because of what DL has just said, just give everybody one extra bit of jog. Or if not then when you run out of jog then you have run out, why allow a throw or indeed any type of challenge when you couldn't really afford it in the first place. |
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Evilmop44
Joined: 15 Mar 2009 Posts: 22
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Posted: Sun Mar 22, 2009 6:36 pm Post subject: |
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Awesome guys.
This really helps 2 more scenarios I wanted to clear up where, If you get shoved into your own goal while holding the ball does the ball scatter, or do they get the own goal.
And the second, would be getting shoved into a hex with white line from the half way line in it, would the ball scatter on this occasion aswell as long as you were holding the ball of course? |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Sun Mar 22, 2009 7:54 pm Post subject: |
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| Evilmop44 wrote: | Awesome guys.
This really helps 2 more scenarios I wanted to clear up where, If you get shoved into your own goal while holding the ball does the ball scatter, or do they get the own goal. |
By "your own goal" do you mean the goal your team is defending? If you are shoved into the goal your team is defending and you are holding the ball you are ejected and the ball scatters.
If you are shoved into the goal your team is trying to score then you have scored a goal.
| Evilmop44 wrote: | | And the second, would be getting shoved into a hex with white line from the half way line in it, would the ball scatter on this occasion aswell as long as you were holding the ball of course? |
The ball does not scatter when you holding it and shoved. The only reason the ball is scattered in the examples using the goal and the out of bounds line is because the player was ejected and dropped the ball. Image a large referee yanking him by the shirt collar and the player drops the ball. The middle line in the center of the field only blocks balls not held by a player. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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Evilmop44
Joined: 15 Mar 2009 Posts: 22
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Posted: Sun Mar 22, 2009 9:14 pm Post subject: |
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Sweet, Well i just played a turn against myself and I did fairly well lol.
No rules needed any further clarification.
Thanks a lot guys really helped me out. |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Mar 23, 2009 12:43 am Post subject: |
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| Dark Lord wrote: | If it is the way you say it is, then a much less confusing way to write it it would be instead of,
| Quote: | | All challenges (other than Dash, Disengage, Catch, Impact and Interception) require one pace of Jog to perform unless the challenge is the last thing you attempt during your normal action in which case it costs no Jog to perform. |
say,
| Quote: | | The first Challenge of a player's action costs nothing, but after that Challenges require 1 pace of Jog to perform. Dash, Disengage, Catch, Impact and Interceptions never require Jog. |
| That change doesn't work because you could enter the hex with the ball and then not be able to pick it up.
The rule is very clear to me in the book ... if you read the sentence it does just what it says. The last challenge you do doesn't cost any Jog ... I don't know how that could be more clear.
And increasing everyone's Jog by 1 does not fix the problem ... it would still be there and everyone would have +1 Jog ... so that is very much not a solution either.
Honestly ... this isn't a problem that needs fixing. If you don't play it that way DL ... that's fine ... but the rule is there for a very good reason.
ALSO ... it's written that way so that the Dash challenge work as that is a challenge roll as well. So if you Pick Up the ball as your final Jog pace you can still do the Dash challenge as your free challenge to get another pace of movement. That rule even if you don't like it ... it works.
And I really don't see how explaining to someone ... "when you Jog runs out for any reason you get one free Challenge (any challenge)" That doesn't seem that confusing or difficult to me.
Galak |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Mar 23, 2009 3:29 am Post subject: |
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Well perhaps it's the way it's written then. I don't see how you can say it isn't confusing when we all ignored it because it was confusing, and somebody here is confused on it...and I don't think he's the first.
And even you seem confused.
| Quote: | | ALSO ... it's written that way so that the Dash challenge work as that is a challenge roll as well. So if you Pick Up the ball as your final Jog pace you can still do the Dash challenge as your free challenge to get another pace of movement. |
According to the sentence a Dash challenge is always free, so even without the rule you could pick up the ball with your last pace of Jog and still do a Dash challenge.
| Quote: | | That change doesn't work because you could enter the hex with the ball and then not be able to pick it up. |
And sorry to burst your bubble but that can still happen. A player moves all of his Jog, uses his free action to shove a player standing next to the ball. Uses a Dash to challenge to move to the hex, now he cannot pick it up. It scatters. What is the problem with that anyway?
Sorry, it's not a matter of not arbitrarily not liking the rule, it's a matter of a confusing rule, that in practice doesn't actually prevent the situation it's designed to prevent...a situation, I might add that none of us have ever seen as punitive. Sometimes you just can't make it to the ball with enough Jog to pick it up. How exactly does this rule stop that ?  _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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MrC
Joined: 17 Jan 2009 Posts: 7
Location: So Cal
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Posted: Mon Mar 23, 2009 4:51 am Post subject: |
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| You can use the dash to perform an additional challenge or move one more hex AND make a free challenge. The rule seems clear to me. Though I do understand that some of the rules needed to be explained to me at first before they sunk in. |
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mattwakeman
Joined: 20 May 2006 Posts: 231
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Posted: Mon Mar 23, 2009 9:20 am Post subject: |
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It is the whole concept of being able to spend all of your jog and then being able to do something extra regardless that I found always kind of odd. Why should there be a free action at all? Maybe moving all of the free action only into the dash challenge but making the dash challenge so that you could always perform it but having extra momentum would make it easier to achieve.
I have to say that this is the one rule that make me stumble over it when I was reading the rules for the first time as well maybe because you have a free action which allows you to do something which you can already do with another challenge as long as you have some momentum available. But if you have some momentum then you can do both. Perhaps I am deliberately trying to make the rule sound confusing but for such a simple and elegant game this rule is just very sticky. |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Mar 23, 2009 12:42 pm Post subject: |
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| mattwakeman wrote: | | Perhaps I am deliberately trying to make the rule sound confusing but for such a simple and elegant game this rule is just very sticky. | Sorry Matt in this case ... I think you are mkaing the rule sound more confusing than it is (which is MY opinion ... not saying others don't agree with you at all). It might be sticky but it works ... its clay instead of marble.
Also if you think about the ideas suggested so far to "fix" this ... they all create more text to explain than what is already in the rulebook ... or they don't resolve the issue of being able to do the pickup challenge after moving into the hex with the ball on your last point of Jog.
Galak |
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Evilmop44
Joined: 15 Mar 2009 Posts: 22
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Posted: Mon Mar 23, 2009 1:16 pm Post subject: |
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| MrC wrote: | | You can use the dash to perform an additional challenge or move one more hex AND make a free challenge. The rule seems clear to me. Though I do understand that some of the rules needed to be explained to me at first before they sunk in. |
Same here baout the sinking in DAMN dislyxia, I thought you did your dash challeng after your free challenge? |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Mar 23, 2009 3:14 pm Post subject: |
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You do. The free challenge comes at the end of your normal action. Which once it's done, you can then do a Dash Challenge. A Dash Challenge lets you move, or move and do 1 challenge. (I wrote the bit above on my way to the hospital so I wasn't thinking clearly. )
I guess it does work...that doesn't really change my opinion tho. It's been something I have found hard to teach to people and the game IMO has not suffered from ignoring it. It was something my original group an I stumbled over, and when the question arose as to why it was there at all, we couldn't give a satisfactory reason so we ignored it.
I agree with Matt that for a game of simple ideas it's one that is sticky.
If you want a simple fix...
Only Tackles & Shoves require a jog point to perform. If the free action is intended to be used for picking up the ball and throwing it, why do players incur a cost for doing it at all? They can only do those challenges once per turn anyway (effectively), and it seems odd to charge a player Jog points to pick up and throw the ball and then use a free action to tackle somebody if that isn't the intention of the rule.
If the problem the rule is trying to fix is players ending movement in a hex with the ball but being unable to pick it up and throw it, then just make picking it up and throwing it free. IMO it's much easier to understand, and doesn't have the side effect of free action tackles. _________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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GalakStarscraper The Big Man

Joined: 24 Nov 2005 Posts: 6176
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Posted: Mon Mar 23, 2009 4:02 pm Post subject: |
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| Dark Lord wrote: | | You do. The free challenge comes at the end of your normal action. Which once it's done, you can then do a Dash Challenge. | Yes that's right ... sorry about the earlier comment.
I really don't want pick up and throw to be free.
I just really personally do not understand why a rule that is as simple as "Jog gone = one free Challenge" is complex or I really don't even know if I find it sticky.
I want someone to be able to run up behind an opponent facing one of their players with 1 Jog left and handoff the ball to their team-mate and then tackle the opposing player to try and remove him from the field.
I want to be able to run up to someone with 2 Jog left and be able to Shove them twice.
I want a player to be able to run up with 2 Jog left and then enter the hex with the ball, pick it up and then throw it.
I WANT these things to be able to happen.
That's why that rule is there.
Tom |
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Dark Lord

Joined: 23 May 2006 Posts: 2682
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Posted: Mon Mar 23, 2009 4:16 pm Post subject: |
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| GalakStarscraper wrote: | | I just really personally do not understand why a rule that is as simple as "Jog gone = one free Challenge" is complex or I really don't even know if I find it sticky. |
You don't find it sticky because you created it and you know its purpose and intent.
We find it sticky because of the wording. Plus I don't see the necessity for all the examples you listed.
| Quote: | | I want someone to be able to run up behind an opponent facing one of their players with 1 Jog left and handoff the ball to their team-mate and then tackle the opposing player to try and remove him from the field. |
Check, can do with the rule the way I stated, because with the "hand off" being free, the 1 Jog is left for the Tackle.
| Quote: | | I want a player to be able to run up with 2 Jog left and then enter the hex with the ball, pick it up and then throw it. |
They could still enter the hex, pick it up, move another and throw.
From the list of things you said you want to do, this would be the only one you couldn't do.
| Quote: | | I want to be able to run up to someone with 2 Jog left and be able to Shove them twice. |
Why? What does this accomplish? I can understand your wanting the players to never be in the situation of getting to the ball but but not being able to handle it, but why this scenario specifically? I don't see what benefit to the game this is? What makes 2 shoves better than 1 and a follow up? Heck, I can even understand wanting players to be able to hand off and then tackle...but the thing is your rule doesn't fix any of this. There's still a limit on Jog, so a player will still be in situations where he can't do everything he wants to do. I don't see why this situation specifically affect the game more than say, a player with 1 Jog left who wants to shove twice. What is the difference? I need help here.
_________________ "I don't know the key to success, but the key to failure is trying to please everybody."
Bill Cosby |
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