Maybe rules for using them in Elfball would help? _________________ Dominate, subjugate & infuriate.
Catechize, criticize & proselytize.
Repudiate, abrogate & annihilate.
I have been toying with a similar thought Eric. Ref rules would be great, 'specially for tournaments.
In rough form. The refs would be drawn for each match (By random roll probably) from a table of available refs. Each individual ref would have his/her own personality or quirks which could be game affecting.
After drawing or selecting refs, each player would place "His" ref on his side of the field. Line of sight rules would apply, if a given ref cannot see a specific action then he cannot make a call.
Quirks might included things like:
* Bribable (Easily bought)
* Unbribable (Cannot be bought)
* Gender Bias (a % chance to let someone of that biased sex escape penalty)
* Boy Scout/Paladin (Fair Play for all!)
* Hitman for Hire (For the right price he will take out an opposing player, either by attack or fake call)
* Racial Bias (Same as Gender)
* Weapon (Chance that HE might foul offender or random someone)
* Aggressive (% chance he might pick a fight with anyone getting too close)
* Timid (Likely to run in fear if the action gets too close, with his back to the action he cannot see any fouls)
Ideally at some point in the distant future, each individual Ref might have his own mini, but initially there is no reason that the minis can't be considered generic and usable for any Ref drawn.
As I said this is just a very rough concept that I have had rattling around in my head (Like a FF in a beer can) for a while. But I think it has the seed of promise. And when combined with other ideas like variant "Home Fields" it can add totally unpredictable variations to each game. Of course the original concept was intended for that other game that Wendy plays, but it has mutated into an Elfball thing.
One idea I really like would be for tournaments. Each player registering for a tourney would be "Assigned" a specific tourney Ref (And supplied the mini for that Ref) which he would use for the whole tournament, be it good, bad or otherwise. This would create a limited figure market for tournament specific Refs. . . _________________ Thom. . .
How many. . .Elf hides does it take to make an Elfball?
* Bribable (Easily bought)
* Unbribable (Cannot be bought)
* Gender Bias (a % chance to let someone of that biased sex escape penalty)
* Boy Scout/Paladin (Fair Play for all!)
* Hitman for Hire (For the right price he will take out an opposing player, either by attack or fake call) ^you roll 1D6 after every opponent action, 1=direct attack, 2/3=fake call^
* Racial Bias (Same as Gender)
* Weapon (Chance that HE might foul offender or random someone)
* Aggressive (% chance he might pick a fight with anyone getting too close)
* Timid (Likely to run in fear if the action gets too close, with his back to the action he cannot see any fouls)
racial bias could work one of two ways, either the ref you are given is of a random race and calls fewer penalties against players of the same race.
or, the ref is biased against a random race. _________________ MidniteXpress
"The Dice Gods hate me!"
I was actually subtly referring to my Secret Weapon rules. Tested, and tweaked and ready to kill. _________________ Dominate, subjugate & infuriate.
Catechize, criticize & proselytize.
Repudiate, abrogate & annihilate.
In the Classic BattleTech game, they have rules levels.
Level 1 = Basic Simple Rules with lowest technology.
Level 2 = Advanced Rules with with higher technology and expanded rules.
Level 3 = Ultimate Rules with "Official" experimental technology and movement rules. (Sanctioned)
Level 4 = Unofficial Rules based on "FanTech or HomeTech". (These rules are unsanctioned)
Perhaps we need an "Official" experimental rules category?
A basic quickplay ruleset, an official ruleset and an advance or experimental ruleset? ? ?
_________________ Thom. . .
How many. . .Elf hides does it take to make an Elfball?
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