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Racial rules? Another houserule thinking session...
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mattwakeman



Joined: 20 May 2006
Posts: 234



PostPosted: Mon Dec 24, 2007 3:57 pm    Post subject: Reply with quote

Ahhh, yes I see what you mean now. Hadn't thought of it like that (perhaps I am still carrying the hangover of skills from 'tother game when all skills are equal to get but not in practice whilst here they are branching and incremental). Damn, I just hadn't looked at it this way. Will have to think about how to try and introduce some flavour without mad unbalancing taking place.
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Dark Lord



Joined: 23 May 2006
Posts: 2790



PostPosted: Mon Dec 24, 2007 4:34 pm    Post subject: Reply with quote

I think it's a good idea, just not as easy to implement as you were saying.

I'll be interested to see what you come up with.
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mattwakeman



Joined: 20 May 2006
Posts: 234



PostPosted: Wed Dec 26, 2007 4:40 pm    Post subject: Reply with quote

I'm struggling to come up with anything that looks as though it will give some flavour without being unbalance so maybe one thing to do would be to keep the categories but limit them to only the basic skill. So a Deadling player can obtain the Basic Might skill for only 4 points but the basic Dodge would cost him 6. The advanced would still cost him 5. My only concern for this is that it is such a slight difference between races that it really doesn't add a lot.

When I have a little more time I will have to think more about it. Perhaps when the player base of Elfball goes up (which I think it will) then there will  be more suggestions and houserules to be able to tinker with this idea more. But I will keep kicking it around and see if inspiration hits me.

Edit: Or maybe I should go the other way and say that instead of Basic skills being affected it is the Advanced skills that cost 4 or 6 and the basic ones always cost 5. Hmm, more to think about!


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