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Questions about the Tournament
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Lychanthrope



Joined: 22 Nov 2006
Posts: 367


Location: Bristol, IN USA

PostPosted: Fri Aug 22, 2008 4:46 pm    Post subject: Reply with quote

Good points DL

I really should have stayed and watched more games to see how they panned out.  And yes, holding onto the ball to get the win rather then tring to score wouldn't be fun, or even fair depending on what races we're talking about.  I may hae to try a few games with tourney rules with my daughter, after soccer season is over, to see how they play.



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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6176



PostPosted: Fri Aug 22, 2008 5:18 pm    Post subject: Reply with quote

Since this moved onto page 4 ... I quoting myself to keep my thoughts on the current page.

GalakStarscraper wrote:
My thought on scoring after thinking about this for a couple days:

1) 100 points for a goal
2) 2 points for each player in the Infirmary box (for whatever reason)
3) 2 points for each turn the ball handler cross the middle line into the opposing half (standing on the line does not count) OR you successfully pass the ball through the center hex into the opposing half
4) 1 points for each turn you end with 1 or more Momentum left AND have not ended your turn with a SiM.
5) -2 points for each turn the ball handler cross the middle line to carry the ball back into your own half OR you successfully pass the ball through the center hex into your own half.

As for quick rules.

I think we go back to the normal Elfball rules for the Face-off ... but we keep the Stars count as 2 successes.

I think these rules would encourage a much more agressive play style that we are looking for.

Galak
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Fri Aug 22, 2008 5:21 pm    Post subject: Reply with quote

Lycan, I don't want you or anyone to feel like I'm devaluing their opinions because of play time. Heck, solarflare demolished us all with very little EB experience.  

I would like to see Impact side step the pitfall the the other game made. I think it's perfectly acceptable for a tournament ruleset to be different from a league ruleset.

But that doesn't mean I think it has to be either. In my league we run very nearly vanilla rules. We house rule a couple things but that's it and we frequently come in with 1 hour scores, so IMO (and my opinion only) that the game could have 90 minute rounds and see lots of scores.

In the end I don't care if it's my idea that gets used or not. I just don't care for points based systems that value one style of play over another. Deadlings, Razorbacks, Gnomes, and others can score they just take longer than Elves, Black Widows, and the more agility minded teams.

In my dream world I like an elimination style tournament with a simple system for tie breakers because I feel it's more beneficial to everyone equally.
Which is why I suggested Momentum as the only measure. All teams earn momentum...they just earn it for different things. A Razorback isn't gonna earn momentum for picking up the ball, but an elf will. But an elf isn't gonna earn momentum for shoving, where a Deadwood will.
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Last edited by Dark Lord on Fri Aug 22, 2008 5:23 pm; edited 1 time in total
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Dark Lord



Joined: 23 May 2006
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PostPosted: Fri Aug 22, 2008 5:23 pm    Post subject: Reply with quote

GalakStarscraper wrote:

1) 100 points for a goal
2) 2 points for each player in the Infirmary box (for whatever reason)
3) 2 points for each turn the ball handler cross the middle line into the opposing half (standing on the line does not count) OR you successfully pass the ball through the center hex into the opposing half
4) 1 points for each turn you end with 1 or more Momentum left AND have not ended your turn with a SiM.
5) -2 points for each turn the ball handler cross the middle line to carry the ball back into your own half OR you successfully pass the ball through the center hex into your own half.

As for quick rules.

I think we go back to the normal Elfball rules for the Face-off ... but we keep the Stars count as 2 successes.

I think these rules would encourage a much more agressive play style that we are looking for.


These appeal to me the most so far.

I'd also be curious to see how much 2 player movement speeds things up. We haven't really done that rule around here.
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Last edited by Dark Lord on Fri Aug 22, 2008 5:36 pm; edited 1 time in total
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Mad Jackal



Joined: 04 Apr 2006
Posts: 240



PostPosted: Fri Aug 22, 2008 5:27 pm    Post subject: Reply with quote

Dark Lord wrote:


These appeal to me the most so far. I'd be curious to see how much 2 player movement speeds things up. We haven't really done that rule around here.


what does this mean?
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Fri Aug 22, 2008 5:28 pm    Post subject: Reply with quote

Moving two players per turn. It's meant to facilitate scoring.

It's an optional rule. It didn't appeal to me at first but the more I think about it the more I like it.

It's one of those things that just feels "wrong" at first, and probably only because of Bl00d B0wl...but the more I think about it the more it seems to fit Elfball's style...or my perception of the style.

Edit:
The Book wrote:
During each team's turn, two players may be moved instead of just one each team turn unless the first player suffers a Shift in Momentum. You do not choose the second player to be moved until the first has completed his action. The player marked with the last moved marker is always the player holding the ball at the start of the turn (if he was one of the two players to move) otherwise the first player moved receives the last moved marker.


I may run this rule in my league on a trial basis if nobody else has any experience with it.
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Mad Jackal



Joined: 04 Apr 2006
Posts: 240



PostPosted: Fri Aug 22, 2008 5:35 pm    Post subject: Reply with quote

Dark Lord wrote:
Moving two players per turn. It's meant to facilitate scoring.

It's an optional rule. It didn't appeal to me at first but the more I think about it the more I like it.

It's one of those things that just feels "wrong" at first, and probably only because of Bl00d B0wl...but the more I think about it the more it seems to fit Elfball's style...or my perception of the style.


Oh, well you quoted Galak's post that says nothing about it and referenced that so I didn't make the link.
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Dark Lord



Joined: 23 May 2006
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PostPosted: Fri Aug 22, 2008 5:36 pm    Post subject: Reply with quote

Oh. I see. Sorry about that.   I had a very late night (3am) and woke up to the city trimming trees outside my window at 7am.

I probably shouldn't be on the forums...I'm grumpy and stupid this morning.

(fixed.  it)
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The Warden



Joined: 31 Oct 2007
Posts: 31


Location: Wouldn't you like to know

PostPosted: Fri Aug 22, 2008 6:40 pm    Post subject: Reply with quote

Tom I have to agree.

What you came up with is a balance for ball handling, tackling, and good dice rolls. Seems a good compromise and should be able to keep the play time about right.

Brilliant, as usual  
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
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PostPosted: Sat Aug 23, 2008 3:16 am    Post subject: Reply with quote

The Warden wrote:
Brilliant, as usual  
Ramsay tells me this is why he keeps me around ... I have flashes of good ideas inbetween the moments I'm getting his coffee.

Galak
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SillySod



Joined: 29 Apr 2008
Posts: 118



PostPosted: Sun Aug 24, 2008 1:41 am    Post subject: Reply with quote

Dark Lord wrote:
I'm grumpy and stupid


Quote:
Tom I have to agree.


I can only conclude that Dark Lords first name is Tom :P
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GalakStarscraper
The Big Man


Joined: 24 Nov 2005
Posts: 6176



PostPosted: Sun Aug 24, 2008 2:41 am    Post subject: Reply with quote

SillySod wrote:
I can only conclude that Dark Lords first name is Tom :P
I see the silly mark ... Galak=Tom ... Dark Lord = Eric ... just for those playing at home.

Galak
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Dark Lord



Joined: 23 May 2006
Posts: 2682



PostPosted: Sun Aug 24, 2008 2:54 am    Post subject: Reply with quote

heh



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